Besides it getting repetitive as the guys above have mentioned, at one point my Knight is has so much HP and Attack his one swing could literally destroy all of the Known Universe, along the Unknown Universe, and all of the possible infinite dimensions as well.
Like the game, but there should definitely be a cap somewhere and perhaps a purpose to the game.
Keep it up!
I really must say, this game is amazing and I could see myself playing this for another full day. I liked how the story developed, and how many options the NPC had. This is a great achievement on its own. Caleb would be very OP but I think most people just want the sword experience instead.
I understand the troubles of working with such big games in Flash, but you did an amazing, no, astounding job with this.
Kudos to you sir and may the future hold more of your games for us, hopefully on bigger platforms!
My only problem is the Major drift, at least it should be limited to appearing every once in a while, and not multiple times in a row, the Cancel power can't regenerate fast enough to keep that going. Overall super game.
So is there an algorithm for the Magic Box? So far it seems the odds are so little to get an item and so big to get ambushed, I've stopped trying to open them.
Some suggestions:
- Sandbox mode doesn't use campaign money
- Level editor would be nice
- More maps for sandbox (or level editor with share option on Kongregate)
But Dev is still awesome! :D