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Game comments and reviews
Sep. 24, 2009
Most of the levels are nice to play. Just some of them build "pockets" everytime you do not hit the right spot in the first shot. to those who want all gold: finish all levels once without taking care of medals. Then you will get a big bomb, with which the golds are a piece of cake. 1 shot in all levels is nothing special with the super bomb (or tripple super).
Sep. 22, 2009
3/5 because it depends on luck. If you need a Sol and a red on the other side, becuase the game tells you so, and there is none in the stack and in 3 additional 4 card draws then you lose.
probably bug: when a boss appears, I am unable to hit it at first, but it can kill me when I run into it.
one more bug: in the bonus level, the second guys shots won't turn into coins after death. Oh, nad why do those guys still drop gems? You have to collect all gems to reach that level anyway.
MAttRG: the hunter is not useless. It's a gambling character. If you get hit by a bullet, you are (dodgebonus)% likely to die. And the overpowered snails in level 5 don't help much there. But try the Paladin, it's much worse.
While fixing the time it takes for the cash to fall of the screen, you forgot to fix the health and mana drops as well.
Oh and achievements don't seem to work with multiple saves. How should I get all achievements together if they are save-specific?
I think boss damage is to high. A boss killing you with two hits while filling the screen with 300 bullets is annoying. Without the special you don't stand much of a chance against a boss. And being forced to use the special sucks a bit.
lvl 20 is nuts
Sep. 21, 2009
Liked it at first. But if a surprise bombs you down 2km the fun gets less. And sometimes you try to click and drag a bomb (and I have no bad aim) and it just won't react. Reacts on second or third try mostly, but still sometimes it hits your house. Losing 1km because of not being able to click the bomb lessens fun even more then the surprises. Nice idea, lacks some fixes. 3/5
Sep. 18, 2009
Hmm, after the freeze bug I encountered yesterday, my save is gone today... woohoo.
Sep. 17, 2009
Freezes at the end of level 3, short before the bos falls, I think. It tells me that I paused, but I didn't. Does it as often as I click on resume. Reproducable as often as I try it. 2x radius doesn't have a rela effect, does it? Fun at start, frustrating at that point. Will wait for a bugfix and try again. 2/5 at the moment because of the bug.
Please disable the automatic pause when my mouse leaves the screen. It's pretty annoying to get paused when I am desperately trying to catch the gold falling down.
Even worse replaying it. Will leave this badge out.
Sep. 15, 2009
Err, instructions? What's the golden thing? How to get lightnings? Decent game, but please explain what things do and how to get them. And how the heck do I get more time?
Sep. 13, 2009
Assault Teams FTW. If you have probs on hardened, try upgrading the two paths on the right of each category (tanks and supply speed/resources). Get grenades, too. Assault teams with grenades rock tanks more then bazookas, since they live longer.
Sep. 01, 2009
Hmm, couldn't find any save option :/. So only 3/5
Aug. 29, 2009
e) please let the p-us fall faster. In level 52 a new line spawns faster then the p-us reach my cannon. f) the last levels were no fun, due to difficulty. I played the last 3 because I was "almost done", and not because of fun. All in a 3/5 for me. But I wouldn't play it past level 25 anymore.
Ok, after I completed it, a few things; a) in the end it's a game of luck. Sure, you need some skill, but even the best skill won't help you against the RNG. It seems to me like the developer just increased all difficulty settings to a point at which it gets hilarious. Faster waves, more colors and the need to catch a coin or two won't work. In the last levels it's just using a lighting to get the next bomb and vice versa. b) sometimes the game doesn't react to the click. If you make a game depending on clicking speed, you should make sure that clicking works. c) sometimes it's pretty random which power-up you get when there are multiple on one spot. Actually I even think that Murphys Law comes into play here ;). Please make it more controllable which p-u gets collected. d) talking about p-us: make the fireblast upgradeable. It sucks in 90% of the cases in the last levels and is a waste of time if you collect one in the later levels.
Aug. 28, 2009
Oh and the puzzles are nice, but since you can't catch even half of the falling gold, it's no fun to see 10 coins raining.
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