I maxed out all the non-point based upgrades in the Parallel world, and wow the screen fills up with Yangs. I COULD go to the next world, or I could see how long it takes to fill as much of the screen as I can with Yangs...
I would have liked a restart button. In one of the levels in the early 30s, I got stuck and I could not match the final two to reach a fail state that would have allowed me to restart. It was the one with the three 3s and maybe five 1s. I matched everything together, but there were two of the 3 nodes became 1s and I could not link them together because they were already connected
I think I broke something... I reached 3-X, managed to play for a while, and now the game doesn't even run. The same thing happened before, where the game would stop responding after I clicked out of the window, but that used to be solved simply by refreshing the page. Now, no matter how many times I refresh, the game won't run. I'm stuck on the main screen, and whenever I click, the balls just alternate places because they aren't moving
Oh yesssss and nooooo it's a multi-parter! On one hand, that means I can't bring myself to play it until all the parts are completed. On the other, it is going to be SO HYPE when I finally do... What if I just play the first twenty minutes... Would that satisfy my urge to play...
If Necromancer is broken in III, Storm Mage is broken here. Stun AND AOE attack? Amazing. I don't remember whether it was like that in III, but it's definitely more useful here. Also, I probably should have played these in the opposite order. This is a good, fun game, but III is a huge improvement! I do miss the mushrooms though... As for the ending, yeah, it was anticlimactic here too. Maybe even more so, since there was no huge battle room. I was fully prepared with fire and fear scrolls too. But it was funny that I just found the goblet about 3 tiles from the stairs.
These games need a serious QOL update. They're fun, but the respawn time takes longer than it takes to die. And the restart button is far from the main action button. It's annoying, especially when I'm going to be swapping between immediately doing an action and restarting. I'm sad that this is the final game in the series, but I feel like if this were to continue, there would be many places for improvement
I finally, FINALLY beat the game. Pretty anticlimactic ending, but you know what I'm satisfied. There was so, SO much luck involved. I used a Necromancer that got lucky and got the Sprint skill. I then just tried to build my HP and MP as much as possible so I can Cannibalize and just keep summoning Skeletons. I DID get a +5 Greater Staff of Poison, but who needs that when you have SKELETONS. Necromancers are the best! But that took so much luck...
There are a lot of bugs in this game and the previous one. I reloaded it and now I've just disappeared and can't go anywhere. The puzzles and story intrigues me though, so I'm gonna sit down and do it all at once one day
These so-called spinoffs are becoming increasingly plot relevant... First Dregg SMILES and now THIS? Dang. Am I going to have to put off this series until season 1 ends too?
This would be an interesting game if there were more checkpoints. I can excuse the level length because each level has different mechanics that build together into a greater story (albeit disjointed) of trials and tribulations, but I can't freaking appreciate that if I'm dying to the same thing and have to do a minute's worth of easy but frustrating stuff in order to die to the same thing again.
Dregg is always mildly pissed off so I was hoping there'd be full on anger after being exposed to the Doppler. Guess we can't have significant displays of emotion in a side series! We already had him 'smiling.' Having that and anger would be too much character revelation!
At some point, everyone else became so strong, Hex just became my item user... What's the point of poison if the strongest enemies are robots... Anyways, I guess I like this game. NO HOMO "jokes" were way more prevalent in this and so it was kind of more annoying, to the point that I almost thought that they were actual real opinions, but then I was reminded that Rory is a misguided a-hole yandere and beyond rude remarks are par for the course for him. Speaking of his yandere nature, EX GIRLFRIEND, GET THE FRICKLE FRACKLE AWAY FROM HIM. There's love and war, and then there's whatever THAT GUY is
idk why, but the character sprites seem a little... off... for some reason. Anyways, this was a fun one! I missed the old puzzle solving aspect. This one felt a little easier, which I guess is better some of the older investigations, where you really had to stretch for some answers. As for Dregg's eventual experience with true love... he'd be better off with platonic love more than romantic. Or rather, realizing that despite his attitude, despite what could be seen as relationship breaking issues, the people close to him are still going to be by his side. More importantly, whoever ends up with Dregg has got to be mentally stronger than an angel or god, and that's an existence that should be feared more than Death...
I'm going to stop here on my first ever Medieval Cop/Angel playthrough, since it seems like the next Angel is a heavy multi-parter and the next Cop is... big. Might put it off until the season's over. Still though, when I first picked this up, I thought there were way more games than there were. Now that I've almost finished playing them, I realize there isn't enough! I'm invested now, so thank you for creating these!
The 7=42 6=30 5=20 3=? question was pretty clever. I spent like 20 seconds thinking "Where's 9? Is the answer not 9?" Before I noticed that 4 wasn't there...
Some probably interpreted it as an omen from the gods.