What an abysmal game. 3 days to get the medium badge, mostly do to resource walls that hit within hours of starting to play, and I'm not going to continue on to see if you can eventually overcome those resource walls. Certainly using these as impetus to drive sales of resource packs. The game crashed several times. The game mechanics are pretty simple, but often frustrating when the AI pulls out multiple cheap, fast, charging units that either overwhelm your general or run directly to your spawning point. I got stuck towards the end of the 40 star run as my better units started running out, but you can't hire more until you spend hours and hours to collect research points, and then spend research points on the research tree, and the first unlockable basic units (crusaders/rangers) are buried in the tree. There are still some aspects of the game that don't seem to be clear, and several things have just not been implemented. Please avoid giving badges to games like this in the future.
I generally love the Fancy Pants series, but with this one, I'm noticing a weird lag that hits periodically. When it does, if I was running at full speed, I will sometimes go through walls, miss squiggles, or generally mess up on platforming jumps. Its pretty frustrating. At one point (transition from woods to beach), I actually fell through the floor and died due to this lag spike.
Good to see Aerodrone featured on here. Would have preferred Gary Zon's other project, Dismantled, but his stuff with Aerodrone is surprisingly catchy.
@StefanTadic If Kong didn't want their users to share their opinions on these games, they wouldn't add comment boxes. Secondly, a vast majority of the games on here ARE enjoyable, and I challenge myself to get all the achievements possible. That IS the fun for me. It's why I come here instead of other sites. Do you see my level? Do you think that comes easy? I've played a lot of games on here for the challenge and the fun of reaching that next reward. It appears that a lot of people on here are very upset that such a poorly designed game is given badges. In my quest to get all the badges, I am required to load this game multiple times in order to get a medium badge. Don't get me wrong, I've played "grinding" games. However, most of the long grinding games have some element of luck, skill or otherwise. The game might be significantly better if they raised the maximum energy cap so that 3 clicks doesn't completely halt your progress. That is not fun.
I am upset that I have to grind my character to lvl 30 in order to get 15 points and my badge. If I wasn't an achievement whore, I would not waste my time playing this piece of junk. 1/5, thx for points.
Very repetative when it comes to monsters, locations. Lots of weapon randomization, but if you get lucky and get some Legendary items, then you hardly need to update them. By island 3 I had 3 legendary items, and my damage relied on the overabundance of Blood Lust skills books, endurance, weapon mastery, and armor masteries. With plenty of levels, the passive skills, and Blood Lust, my warrior is unstoppable. I am killing Legendary creatures with a few hits and rarely taking any substancial HP/Mana loss.
Neo, that isn't a glitch. Both the spawn creeps and the hoppers can slip by cracks. The first Desktop TD game had the spawn creeps and they could slip through as well. If it was a glitch, it would have been fixed.
@Flooded: Maybe I should have been more specific. Its not that the game doesn't have a story, but once you begin the game you are given a constant barrage of enemies to fight without any real rhyme or reason to the fights. The story should develop as you get farther into the game. For me, this is kinda like a bread sandwich. Where's the meat?