confirming potterhead's find: quitting and saving upon grabbing the goblet lets you re-explore the dungeon backwards. It still records it as a win. Interestingly, the dungeon has the same layout EXCEPT I found a couple nonrandom levels in The Grove and The Upper Dungeon that I'd never seen before (one with round trees and hidden treasure at the top, and one with a bunch of double-door rooms)
The Storm Mage's Lightning Bolt is too inflexible to really take advantage of against multiple enemies. It should work more like the Ranger's Tunnel Shot. Also, I've been noticing enemies that can't normally move diagonally (orcs, golems) can move diagonally while they're wandering unaware of you.
Bug report: As a Fire Mage, I notice that when I level up by killing enemies with a fireball, my EP is restored, but when I level up as a Storm Mage by killing enemies with Lightning Bolt, the 3 EP for the bolt is spent AFTER I level up. Additionally, I noticed an Orc Warrior moving diagonally while it was wandering unaware of me.
@nistarim: alternatively, you can enchant an item with just one ingredient, then enchant it again with another of the same. Your method does still work for potions, though.
Bug Report! Put artifacts in museum, clear all save data, then return to museum. I get to pull one artifact out before it resets to blank. Playing through with my lv 1 character wielding an Unholy Dao.
Tips: You can make matches diagonally. Also, only the rightmost teddy bear is available. Also, to collect a teddy bear you can't go over the combo it says.
As the ad runs, I read the comments and notice that the top 5 all refer to grinding and the excessive quantities thereof found in this game. This should be good.
Some useful words to add to your vocabulary: Youthfulnesses, Youngnesses, Sagaciously, Governmentally, Victoriously, Vaingloriously, Ghoulishly, Liturgically, Happenstances, Comeuppances, Lionhearted, Pyrotechnically, Vigorously, Stonemasonry, Thyroids, and Recapitulations. Y is your good friend.
GLITCH FIND: by rotating, then rotating again at precisely the moment the previous rotation hits 90 degrees, you can get exactly one row to fall. This is difficult to do right, but you can abuse it to last nearly forever.
On an unrelated note, the game becomes VERY buggy at around the 3,000,000 point mark.
Hehehe! Thanks ChippyYYZ!