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Game comments and reviews
May. 30, 2015
Why do people want a multiplayer of everything? How would that even work?
May. 25, 2015
Wow, arkonia... having the second most plays grants a game immunity from taking a nosedive? This is news to me.
May. 24, 2015
I don't see the point in buying most of the +100% production upgrades. 1 trillion coins to double my farm production... when my farms are only .000707% of my total.
May. 23, 2015
By the time I can afford any of the 2x production upgrades, most of them are comically useless.
How long until you monetize this game, run it into the ground, and abandon it?
Developer Reply
Monetizing would be great! I'll try and avoid the running it into the ground and abandoning it parts, tho.
May. 21, 2015
I'd be fine with no offline production... if the game didn't lag so horribly when online.
Apr. 29, 2015
If you've played this game and are wondering why it was just featured, the reason is money. Nothing has changed. The game is still a hilariously unbalanced cashgrab.
Mar. 03, 2015
I think my only balancing concern would be how fast the "Twin" upgrades become irrelevant. Upgrading my Twin Drones to the maximum it can be allows me to buy an amount in the sextillions... while I already have quadecillions of them. Otherwise, an utterly fantastic game.
Dec. 27, 2014
Would appreciate a x1000 button
I think you just need to venture off into your own balancing mechanisms. I'm not trying to call this a rip-off in any way, shape, or form, but you definitely rely too heavily on Adventure Capitalism's style of progression; by that, I mean the way the different multipliers for each ship are structured. I think you need to play with those more. Don't be afraid to try changing them around - a tried-and-true method isn't the only right way of doing things.
Dec. 14, 2014
This seems really genius. Old parts of the level get used in different ways as you progress, something few other games have accomplished without obnoxious and grindy backtracking/
Sep. 06, 2014
Wow, with repetitive, grindy, uninventive, and sometimes pay-to-win games like this, it's no wonder BerzerkStudio went under. Screw you Kong, for one of the worst BotD's ever. I wish I didn't blow off some of the earlier ones, because I had to complete this game for the shiny.
Aug. 22, 2014
So pathetically extortionist. Probably won't ever pick this game up again, even for badges.
Jun. 03, 2014
Oh good, another generic launch game. We needed another one of those.
May. 30, 2014
I feel like chests should generate with a guaranteed solution. It blows when they're impossible, it feels like you were just being lazy at times while making this.
Apr. 21, 2014
2 Stars from me. Honestly, the only reason this game did so well seems to be that it perfectly mimics the art style or many popular games, such as Kingdom Rush. It really isn't good, and is just a glorified beat-em-up with a few useless allies.
Apr. 18, 2014
Wait, I'm confused. You allow us to pick the suitcase for the rechargable bonus thing, but each option ISN'T a 1-in-4 chance? Do you know how shady that is?
Oh... Haven't thought about it. :) Made it to have even chances for each bonus! Thank you!
Had a pleasant talk with the devs in game chat, and am overall excited for this game. I will definitely be checking this game out again once there's more to it, and it's progressing at a nice pace. 5 stars from me.
Feb. 05, 2014
THIS is the game we were waiting on? I was expecting something more interesting.
Feb. 02, 2014
Absolutely nothing new or exciting whatsoever. I don't know if I'll even play long enough for my rating to count.
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