I dont really understand what many of the values mean. It be great if there were tooltips when you hover over values like BUPC and maybe a help button that explains different values.
I dunno why there is so much hate for the developer, half the comments are bashing them. The game lacks a lot of polish and it breaks on a lot of updates, but this seems to be one of their first games and it probably got more popular than it deserved or they expected.
The game is interesting and has lots of cool mechanics, its a bit linear but progress has been made and the UI is being cleaned up with every update. Don't let people bring you down and bully you dirk, youre doin fine
Poor design to have the first part of the game be so ultimately pointless, and to present so little content compared to the expansion. Im sure many people have started playing this and quickly said "Meh"
I enjoyed this, the % feature for expanding/selling is actually great and a real quality of life. I've played a lot of your previous games and this is a definite step up in terms of things to do and numbers to grow. Great job.
The desk (final building which costs 1000k) doesn't tell you the true amount it generates. It says generate: 100/s but it seems to make a LOT more than that
@dingding321 whats funny is that if you look in the local save files there is actually a record of previous characters, so implementing that might not be too bad.
If your refering to graveyard lists of characters then yeah its super easy to implement. When I was working on saving the scores I figured I'd better just future proof it and save everything so that when I get around to adding various different types of visible stats they can pull all your old games as well. I still need to add a bunch of more 'visible' tracked stats as well.
MeltingEclipse when the staff of poison tells you 11[17] its telling you how much damage it will do with the initial hit + the DoT poison, itll deal a total of 17 damage over time.
Thanks! :)