Demintika, there isn't a daily reward system, but the closest thing you can do is join leagues whenever you can, as they give rewards even when you don't play any match
Dhios9x: If you changed guild recently, what probably happened is: you spent ascension points comming from your guild, then changed guild and therefore lost these bonus ascension points. Basically you were able to spend more points than what you had. So... it's not bad.
Suggestion for some realms: being able to give an order that makes your troops attack later. You would be able to give an order that require more troops than what you currently have, and when the attack/support starts, if you still have the required troops, it would cancel it.
It would be nice to be able to set a shield for villages that have several conditions, or do not have a condition. For example, setting a shield for villages with the village note "Bonus" and the player not "*Rebels*" would allow to see if a player captured a bonus village you previously checked.
Here is how I play: I have 2 "modes" which are "Collect" and "Tier up" and I change mode from time to time. During "Tier up" mode, I always fill my breeders with the highest clovers to reach higher tiers, and for each tier, I save 2 clovers with 7 mutated leafs in my storage. When I have enough money to use the Altar 8 times and it gets harder to mutate leafs, I change to "Collect" mode. In this mode, I fill the lowest tiers of the museum, using the 2 clovers I saved before to create fully mutated clovers, then I use them to breed new clovers and stay afk for a moment. When there are less than 10 clovers left for the museum, I look at the clovers I breed, and when one of them only has 1 leaf to mutate to put in the museum, I use the Altar. If I don't have enough money, I store it to use the Altar later. I switch back to "Tier up" mode when I completed a few tiers. I hope this helped you, + for other people to see.
You really should add a button to synchronize breeders. It may seem to be a very small change, but it would be very useful. It will: make the stash change less often, which allow to select a clover more easily, and prevent accidentaly selling some clovers when they could be put in the museum or used for something else.
Okay, I looked at the badge and the comment, and I know there is a hint system, but I won't need it, I won't say "Damn, there was a hint button?!". Okay, let's start... *play* *manage to finish the game without any hint* Okay, done... Is there any secret in this menu? *click on the three dots* *see the undo button* DAMN! THERE WAS A UNDO BUTTON?!
Sniffsniff, sometimes there are 2 sham and 2 different holes, in this case they are supposed to kill each other. But if there is 1 hole it's a coop map.
LMAO level 23 is even better... You are supposed to go in the black hole by using the apple as a platform... BUT I WANT TO EAT THAT APPLE!! (It is possible to eat it and win, but it's harder)
I like that level 22... It was very hard to beat... Then I realized my worm was touching both sides of the gap, and I figured out I could simply pass by -_- Well I'm playing for fun :P
Extreme lag, which make players open dev's website when they just want to play, I can't even pass level 1 because of lag. And this is badge of the day?? 1/5
Abuse prevention -Ray