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Game comments and reviews
Aug. 30, 2008
I retract my previous comment. In multiplayer this game does truly shine.
It's not bad... but it failed to hold my interest beyond the badge.
Another great Hexiom game.
Aug. 22, 2008
It's not TERRIBLE, but it turns into a crashing bore after a few levels.
CPU controlled backup turrets would be VERY welcome. And a general overall buff in weapon damage would be as well - the heavy cannon hits like a total wimp.
Aug. 21, 2008
Level 34 > me.
Aug. 20, 2008
A Hard badge that's actually hard. Only halfway through General difficulty this game is tearing me a new one. Great game. I can see this being an INSANE quarter-devourer at an arcade.
Aug. 19, 2008
It's pretty bad.
Aug. 17, 2008
Someone explain to me why the hell the most accurate weapon in the game (the hunting rifle) does NOT reliably hit where the crosshair is aimed? I have to aim slightly low at times, or aim slightly PAST the target's head... good game but at 489 headshots and no improvement since I have a strong desire to smack the crap out of the person who made the hunting rifle the way it is.
Aug. 14, 2008
...It's crap. I can't think of anything else to say about it. It's that bad.
A good concept in desperate need of a LOT of polishing. Disappointing to see such a great idea be implemented this poorly.
Another "Breakout" variant. Fun though, and the music is entertaining.
Aug. 13, 2008
THIS. IS. CRAP. Seriously, I thought it was a gag game when all the jumper-killing defenses came into play. It's absurdly difficult.
Aug. 04, 2008
Fun to play and funny as well.
Jul. 31, 2008
bad game is bad. No pause, no way to exit to the main menu from in game, and INCREDIBLY boring game play. I'm being GENEROUS when I give this 2/5.
Jul. 30, 2008
A lot of fun. I like it better than Indestruc2tank, frankly.
It's fun. The star that killed me is gonna pay.
Jul. 29, 2008
I like the changes made from the original Protector to this. Namely, the "speed up" option.
More fun than I thought it would be.
Jul. 27, 2008
Battles are unexciting and can usually be won by spamming a good unit in a straight line, allowing them to steamroll over the enemy's units and slowly but surely move the victory meter in your favor. Entertaining for a little while, but no replay at all IMO - the differences between the factions are relatively miniscule, and the faction-specific units are hardly game-breakers/makers. 3/5
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