Food production is a HUGE bottleneck. Maybe the 'Discontent' for the Farmers would increase the farms production. Like1% food production for every 100% gold. Upgrades go SUPER slow having only the well to increase food production.
Don't even know if there are going to be any further updates or not, but if there is some kind of mass selection should be made available. I hate having to delete all 25 of my mage towers one by one...
Also, might be helpful if you have some kind of warning that when you click the menu button it quits your game instead of going to some kind of inventory or options menu.
How can you design a dungeon that looks exactly like the passages under the castle in A Link to the Past, including cracked mossy walls, and not let us blow them up with the bombs you give us?
There needs to be some kind of list showing what skills benefit what other skills. Like if i start with Agility, what other skills should I choose to be most efficient.
I don't get how I can have 74 tool makers and still have -230 tool production. I don't understand how the demands work. This needs to be explained more.
perhaps it was already asked and answered, but why can i only employ about 50% of my population? I have a max population of 104 but i can only employ 52 Trimps at a time. Why is that?
So i see the %chance to get stuff in the new tool tip for the containers... Now does that mean that i have about a 4.34% chance to get something, anything at all, from a container?
What are the chances of finding something in the crates? I opened 18 just now and got nothing from any of them. or at least nothing listed in the log about it.
It didn't progress before really, after relogin automove was enabled and automatically moved to your last available sector. Now if you left not in the last sector - auto move will be disabled and you stay where you were.
I have to agree with everyone else. I don't like the new UI. The city hall thing most of all. it just seems to add clutter even though it was designed to do the opposite. There has to be some compromise between the old one and this.
Unless I'm misunderstanding something, the Dev has stated that its '6 hours between managers'. Which i take to mean that if i play for 6 hours, i should be able to earn enough money for one manager. Sounds reasonable. HOWEVER, I have this running offline for almost 12 hours and still don't have the money for the next one. It really seems like once i hit the Vig level of cash i hit a wall and have to wait for DAYS to get enough money or resources to do anything. I have 2300 Factories producing 15.262 Sextillion materials, and to buy even just 10 mines takes 1.002 Septillion materials. And to buy 100, which is what i usually wait for, requires 297.708 Septillion materials. That's just WAY too much. On top of that, the cost of the buildings far outweighs the output. I'm putting much more money into the business than I'm getting out of them. Things still need to be balanced before anything more gets added.
There was a question on pricing of businesses that someone brought up and I'm not sure if it was addressed or not so I will ask again.
Why am I paying 4.038 quattuorvigintillion for a Pet Shop at 1200, but only 3.871 quattuorvigintillion for a bank at 2100? I have all the share upgrades that lower the prices of the businesses, but that still makes no sense to me.
It has to do with the formulatic expansion model of each business price as you get into larger quantities. Basically, in the late game phases, you are using the higher revenue lines of business, like the bank, to accrue cash to expand lower level businesses like the pet shop. It's meant to add to the accrual challenge in late game. Is it realistic? Hard to say - I've never tried to hire 5000 pet shop employees :)
We will definitely have that in our next game!