@Rockphed when the bug happens, the undo button does not work. The end turn button starts flashing and I cannot click anything except end turn. Even if I have active soldiers, I cannot move them.
There is a bug where I can rewind to the end of a turn. It won't let me undo moves or make any additional moves in that turn. The only option is to end the turn and get right back to the position I rewound from in the first place. So, the bug makes me waste 1 of my three rewind chances when I go to use a rewind.
Experiencing an error where I cannot change any playbooks.
I can abandon the dungeon and then click on any playbook I want in the hero details. However, when I go to start an adventure, the old playbook is still selected. I used to be able to click on the icon of the playbook to change it from the start adventure screen, but that no longer works.
Very fun game. Love the puzzles.
Unfortunately the ads make it unplayable on Kongregate. Every minute or so my button inputs become unresponsive. Instead of moving Steve, I scroll the window up or down. I'm not clicking outside the game, so I can only conclude that an ad is ruining the experience.
Fun game, kinda short. I like how you keep your coins and get further each time.
Main problem I had was that the game kept randomly pausing. Not from the alt key or from clicking outside the window. I think it paused every time the ads changed.
Wonderful game. It's fast and fun to play, with a lot of good strategy elements.
Please fix the AI on normal mode. It's bad and broken and nowhere near as fun as hard mode. All three opponents race towards the player, throwing all their forces into the attack. They only fight each other if they run into one another on their way to the player.
Fun game, decent strategy, and quite enjoyable once I figured out how to play.
Hold mode is awful, because the troops do not move vertically. I lost a lot of fights where I had a good troop advantage, and almost rage quit before I realized that you have to click all your armies to will in order to fight efficiently.
Can anyone tell me whether shields last for more than 1 round in clan wars?
Shields are 5 times more expensive than arena tickets, so it really doesn't seem worth it to buy them. Unless of course if they last through the entire event.
Melee units need a longer reach or a faster swing or some forward momentum during attacks to fight against retreating ranged units.
Here's my problem: Melee unit runs up and then it stands still while it swings sword. Ranged unit retreats, attack misses. Ranged unit then shoots and hits and retreats again. Sometimes the melee unit misses 4 or 5 attacks before it pushes the ranged unit to the edge of the battle.
What is the point of having a higher speed stat if I can't even land 1 blow when I reach the enemy?
The double research cost per building of type is far too restrictive. I reached a point on mission 2 where I could not place any more relays.
Consider putting a maximum cost of 20,000 research if that's the maximum I can hold. Otherwise I need to destroy and rebuild my base over and over and that's not fun.
Fun game series, and I like how they're all tied together. The kongpanion expansion really tripped me up at first until I realized I was supposed to do it third after leveling up my forces.