Thanks for the feedback. In addition to the gems received from completing the adventures in the game, you do get gems from the first time you kill a boss on each adventure or free play, so it isn't too bad to grind out the gems needed for all the free familiars.
I don't like this game. Even on low graphics I can't seem to run the larger maps, and I had no issues with the previous Infectonator on my computer. It feels like it's memory leaking.
The best part about this idle game is you feel solid progression; it never jumped, it was always steadily progressing in cost and felt more properly earned that way.
I figured it out, you can't jump or you get too high and you die, which makes zero sense because dropping down at the slightly lower height wouldn't really matter for dying but whatever
So, tried to do level 11 about 100 times. The fun factor dropped to zero with the miniscule window to drop on him, 99% of the time I was on top of him but it didn't count because I was 0.2 seconds early. I was enjoying the puzzle /platform elements mixing, but that level 100% ruined this game for me.
I never found a useful time for the 20 second boosts. If you are strong enough to get through something in 20 seconds, then you don't usually need it anyway. The time is too short for it to be effective because there is no sense of danger, it's better to just go to lower stages and upgrade anyway. Only the resource bonus one is useful.
Nevermind figured it out, apparently it doesn't count until you reset. A message of some sort saying I 'won' would be nice though. Seems kind of pointless to spend so much time conquering and she doesn't even care.
Thanks for the feedback. In addition to the gems received from completing the adventures in the game, you do get gems from the first time you kill a boss on each adventure or free play, so it isn't too bad to grind out the gems needed for all the free familiars.