DainTrinity's Comments

Game comments and reviews

Dead Zed 2

Feb. 23, 2014

-1

Also survivors die way too quickly, I can't even seem to keep 2 at once

Dead Zed 2

Feb. 23, 2014

-1

The night time is kind of an bad move, I can't see anything because it's too bright in my house. Should be an option to at least go fullscreen so Kongregate doesn't interfere.

Swords & Potions 2

Feb. 20, 2014

10

You know what would be really cool? Being able to change your shop keeper owner's class / specialty after a certain level.

Knightmare Tower

Sep. 24, 2012

3

Oh... and settings. Settings would be great...

Knightmare Tower

Sep. 24, 2012

1

This game needs a reticule so badly. So many times I went off screen clicking.

Knightmare Tower

Sep. 24, 2012

-2

So... That's cool. Why bother giving any instructions whatsoever.

Nuclear Plant

Aug. 16, 2012

-5

This game is actually awful in gameplay. My gun barely does anything to the swarms of enemies, I have to wait for reloading all the time even with maximum reload, my jump is awful so I can't jump over 2 enemies at once, and there's always flying enemies to get in my way from jumping anyway. I really did not enjoy a single second of this game, although it was close every second. It has such great potential but it feels like you didn't bother testing it as a final product.

Strike Force Heroes

Aug. 13, 2012

-2

Almost beat the game, come back, save has mysteriously disappeared. Not bothering with that again.

Turbo Golf

Aug. 07, 2012

3

Really? Again? Far too annoying... Every other game saves our state, and you've had tons of updates.

Turbo Golf

Jul. 30, 2012

4

And... I actually lose holes because I have better shots than my opponents. Why is that? Because rolling is so ridiculously slow, and I have to wait while they make terrible shots and just run up to their ball.

Turbo Golf

Jul. 30, 2012

3

The physics are far too wonky for a physics based game. Overall this game is great, except the extremely frustrating occasions when the ball bounces backwards despite the angle being forward.

Strike Force Heroes

Jul. 17, 2012

5

Oh, and the spawns really need work. If there's 15 spawn points, they should be recycled randomly but not so that everyone shows up on one side of the match. Or beside each other constantly.

Strike Force Heroes

Jul. 17, 2012

-5

I don't see why prone bodies should block all your bullets*.

Strike Force Heroes

Jul. 17, 2012

-5

I really don't see why prone bodies should block all your bodies. It doesn't really make much sense.

1

On the upside, it's a good start. Overall, I wouldn't mind seeing what this actually turns out to be. There doesn't seem much platforming on Unity although 3d platforming is a good idea.

Developer Reply

Thanks bro :) Ill send you the finished game

-2

You didn't even finish enough to be worthwhile. There's no point in uploading something if there's no point in even playtesting it.

Developer Reply

YEAH I know a bit of a stupid mistake of mine :(

Zombie at the Gates

Jun. 25, 2012

-1

The stomping is ridiculously unresponsive. Fix the controls and you would have a fantastic game.

Pixel Purge

Jun. 23, 2012

-10

Too much clutter on the screen. For a fast paced game, having something as useless as damage written without the option to remove it is very unnecessary and really detracts from the game.

Sierra 7

Jun. 23, 2012

-3

This game desperately needs a way to control sensitivity. On my mouse, not even playable.

Reprisal

Jun. 19, 2012

2

The controls are unnecessarily difficult and the game is ridiculously easy. It's an interesting idea, but needs a ton of work to be a good game.