DaltonTrigger's Comments

Game comments and reviews

Idle Sword 2

Jan. 28, 2019

1

Skills don't work correctly. Most obvious example is healer constantly draining her own HP but never healing anybody.

Idle Breakout

Jan. 27, 2019

0

The sniper balls are just too good. Most cost efficient by a long shot even before you made them also the best against black blocks.

Flagstaff: Chapter One

Dec. 09, 2014

1

Fun game with a good interface. it's user friendly and has good potential. Unfortunately, it's almost insultingly easy, especially once everybody can attack twice per round. The enemies need to scale up in HP a lot more to be able to soak a few hits and be a threat, and they should also get special moves to bring some tactics into play. They should also come in groups because as it is, you can pick them off one at a time.

Battle Beavers

Nov. 24, 2014

4

Man this game is terrible

Flash's Bounty

Nov. 05, 2014

7

to the people saying this reminds them of Heroes of Might and Magic: This game is based on King's Bounty, an old, OLD RPG for DOS/Apple/Sega Genesis. King's Bounty was made by the same team that went on to make the Heroes of Might and Magic series. So this game is basically a flash remake of HoM&M's dad.

Bom Throw

Oct. 23, 2014

1

Terrible.

Sky Quest

Oct. 23, 2014

1

Yet another overly grindy game from BerzerkStudio where grind matters more than skill, and you have to pay to win. Saving myself both money and time--when I saw how slowly you advance in this game, I stopped playing.

Spirits of Elduurn

Sep. 16, 2014

9

I don't think the game needs a tutorial. It's intuitive enough that you can figure it out within less than a minute of trial and error. I would be deeply irritated if I had to sit through a boring tutorial for such a simple game.

Developer Reply

This is my philosophy as well, my intent for the upcoming update is to create a tutorial that will not require any "sitting through", but when it's in I would love to hear your feedback.

Spirits of Elduurn

Sep. 16, 2014

113

Really great story. The playful love of the two spirits is adorable. I'm not a fan of these types of puzzle games but I still blew threw the whole game just to see the story. 4-5 was by far the hardest level though, and after that the other levels were a cake walk.

Crystal Story II

Nov. 20, 2013

57

Also, the thief class beats the slayer class hands down for damage output, because slayers gain fewer stats on each node, meaning thieves get more attack AND more speed, not even mentioning the amazing buffs like Quicken. Finally, I feel you should put the damage calculations of skills in the game so we make more informed decisions. Example: "Bash - Does damage equal to 150% of character's physical attack and stuns target." "Fire Attack - Does damage equal to 100% of character's physical attack + 100% of character's magical attack, with the fire element".

Crystal Story II

Nov. 20, 2013

3

Items like the monocle, mirror, etc that can't be upgraded aren't very useful. Which is better: a minuscule chance to avoid physical attacks, or guaranteed damage reduction from the shield? A small additional crit chance, or more raw power from gauntlets? Also, is it possible to get more than one circlet in the game? And will it ever be possible t choose what skills and stats a character gains instead of having a single, unbranching path for every class?

Crystal Story II

Nov. 16, 2013

29

Are what skills a character gains random or based on the character? I noticed Dragon gains Fire Attack and Kaz gains Lightning Attack, and Mari keeps learning Earth and Quake spells when I'd rather have Lightning and Storm. I think characters should be able to choose some spells (and thus make the skill nodes have more of a strategic impact). Also the elemental attacks (Fire Attack, etc) suck, because Bash is 100% better--does more damage with less mana! If the elemental attacks scaled with both physical and magic power together, it would make a hybrid build seem a lot more viable.

Crystal Story II

Nov. 16, 2013

2

@Matacro That's the point. You're allowed to make any character fit any role. Want Lina to be a wizard? She can. Want Mari to give up magic and be a heavy hitter with physical attacks? She can. And for that reason, every character can get a weapon for any given primary stat.

Crystal Story II

Nov. 14, 2013

1

The good: Gameplay and story are simplistic but still better than may JRPGs I've payed real money for. Graphics are nice, character building is fun and takes some planning ahead. The bad: Needs some 'convenience' fixes like other players have said. The bosses are too easy, dying in a few hits while barely doing any damage, and I am NOT a heavy grinder, though I have planned my upgrades wisely. Trickster class is sadly kinda lame because normal enemies die fast and bosses resist status afflictions. The ugly: The fishing mini game. I just can't stand it.

King's Ascent

Aug. 03, 2013

2

Worth beating for the story alone. While the game mechanics, story, etc are nothing that we haven't seen before, the execution is good and it makes for a pleasant, quick little diversion. 5/5

Laser Cannon 3

Aug. 03, 2013

165

I don't see what all the griping is about. It's not a GREAT game but it's nowhere near the worst game to end up 'featured'. It still beats all the pay-to-win "MMOs" and stuff for sure.

no-one has to die.

Apr. 25, 2013

7

"OMG THERE'S A FIRE IN THE BUILDING LETS LOG ON TO OUR COMPUTERS !!!" In today's age of Twitter and Facebook being on cell phones, doesn't that seem pretty accurate to how people are in real life?

Battle without End

Feb. 23, 2013

4

" the Luck description gets cut off." That's the point. Luck is a mystery in most games!