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Game comments and reviews
Nov. 25, 2014
Microtransactions one can forgive, but waiting times to build things? No. Just. No.
Aug. 07, 2014
Why in god's name would you add an energy mechanic to a game which is neither multiplayer nor permits micropayments?
Jun. 17, 2014
The controls are smooth and the game flows nicely, I just wish that there would have been more options with regard to dodging bullets. More often than not you're forced to take a hit simply because the terrain leaves you no other options.
Jun. 12, 2014
Oh hurray. Another one of those pay-to-not-wait games! Just what this world needs!
Jun. 01, 2014
The game scales pretty horribly. At some point, all the upgrades in the world don't make up for bad tile combinations and given how later levels are extremely long, this makes anything past level 10 to be unbearably difficult.
May. 22, 2014
So I've beaten the first 10 levels and can't do anything else. No new levels open up and I don't get any new disasters to revisit old levels.
Developer Reply
Levels of the next world will open if you beat all levels of current world. Please, be sure that all level icons of first world (1-10) in selector look dark.
May. 20, 2014
More pay-to-play bullshit.
Apr. 22, 2014
A few issues I have with the game. 1) Character moves too slowly. 2) Why can I not move diagonally? 3) Why do I need to close the hacking window once its done? As a general rule for game design: if a window doesn't offer any information or interaction, it's unnecessary to keep around.
The enemies are a catastrophe. Impossible to hit, totally kills the joy of it.
Apr. 10, 2014
The bats are a catastrophe to use. Blown up bodies really need to be removed from the playing field, or the bats need to be made more agile. More often that not, pure luck determines whether or not a bat makes it past a dead baddie to a live one.
Feb. 27, 2014
This game is painfully uninspired.
Feb. 01, 2014
On one hand, I'm impressed by the snapping algorithm not locking the folding pathways, on the other hand it makes it far too simple.
Mar. 21, 2013
That was disappointingly easy
Aug. 30, 2012
Why do I have to beat a level on easy and medium to get the money if I've already beaten it on hard? How do you overlook something like that?
Aug. 25, 2012
I really hope the premium content model you use pans out for you because this is how it should be done.
Jul. 25, 2012
Honestly, what turned me away was the inability to directly create more advanced objects. A gyrochromatom, for example, is a pain the arse to create if you need to go and create every object individually. It's not a problem to break apart or put together basic resources to get what I need, but having to click through three layers of items to create them all takes too much time. An option to create advanced structures from scratch (basic resources) would be wonderful.
May. 15, 2012
Meh. Nothing that makes this stand out from any other similar game. The collecting is annoying, the enemies are boring and the upgrades predictable.
Apr. 19, 2012
Far too easy.
Mar. 10, 2012
Shark Ate Man Shark Attacked Asteroid Asteroid Destroyed Earth Shark Wins
Feb. 23, 2012
The wave counter is broken, +3 mines from the bonus sub results in +6 mines, the extra wave bonus didn't register... and those were just the bugs I found in the first 5 minutes. Did absolutely no one test this game? Am I playing some broken version? Because I'm not sure how this received so much praise.
New mines are added each wave. Wave counter not broken too. Your mission is not clear all waves. Your mission is broke some floes. By the way, thanks for playing!
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