DarkReality's Comments

Game comments and reviews

Mardi Gras Mayhem

Feb. 17, 2012

2

Bit disappointed. I was kind of getting used to you making games with a touch of originality to them, this is just a bland rehash of other launch games. The collision with some objects also seemed a bit clumsy. Meh.

Super Samurai Sweeper

Feb. 09, 2012

-1

You can still buy extra clicks once you run out and even though they show up, you can't actually use them.

Dragon Quest

Feb. 08, 2012

-1

Need's a lot of polishing to be a good game, honestly. The basic idea is there, but the movement feels too clunky to be a physics game.

I'm a bit disappointed that you would pander to the religious and superstitious and add a bullet point for "magic" under "Is it safe for kids" on your site :/ Demo or not, this game is longer than some other highly rated games on here and I'm glad you didn't go for a premium content sale model. $5 is hardly something to argue with for a game that promises to be 10x as large as this (based on the "100 battles" comment on your website).

Tequila Zombies

Feb. 02, 2012

0

Having to start from the beginning every time? What a drag

MegaCity

Jan. 24, 2012

-8

Seriously? First place in a high score list? GLEEEEEEEE

Chuck the Sheep

Jan. 14, 2012

-1

SPAAAAAAAACE

Versus Umbra

Jan. 03, 2012

3

So it looks like Madness Interactive, plays like it, and you have the gall to charge money for someone else's work?

Developer Reply

That seems like an unfair and not very accurate accusation.

2

Hold up, "Big Oil" sets up in the jungle, I protect it, and I'm the "good guy?"

ZomBlast

Jan. 01, 2012

0

Holy cow. Do you really have to advertise BigDino in every single frame and after every level? I think we get it.

Developer Reply

Oh come on! it's a normal practice

-1

The lighter numbers (pink, yellow) are almost impossible to see on a white background

Kingdom Rush

Dec. 23, 2011

3

Sadly too much that doesn't work as well as it should: it's impossible to give towers "priorities." Archers shouldn't be firing at heavily armored enemies simply because they're a few steps infront of the awfully annoying shadow archers. Likewise, soldiers shouldn't just stand there when being shot at by archers. We should be able to tell them to abandon their post to hunt down the archers.

This quite possibly does EVERYTHING wrong that a sequel can do wrong.

FIVE

Dec. 21, 2011

2

I love the entire life-flashed-before-your-eyes-and-a-few-moments-seems-like-forever thing going on. The game is essentially Continuity, which would be OK had it been your game to begin with, but the music and the setting really round it off spectacularly. You either put a lot of thought into this game or just got really lucky with your idea :p

300 miles to Pigsland

Dec. 18, 2011

3

Bug, sort of: Jumping from close to a ledge seems to make the game think I already jumped once.

Theme Hotel

Dec. 15, 2011

0

What bugs me is that this is LIKE Sim Tower but is missing too much. Why can't I decide prices, for example? And then there's still something off with the numbers. One Bowling Alley isn't enough, but the two together are suddenly not being used anymore? Why can't I temporarily shut one down without having to destroy it if people are going to be so fickle?

Pinata Hunter

Dec. 13, 2011

-4

Totally uninspired. How does it work? Do you see a game idea and then think "how can we best copy this?"

Long Way

Dec. 11, 2011

3

Fights are far too long.

Theme Hotel

Dec. 07, 2011

2

Something doesn't feel right about this game. One laundry room leads to bad reviews due to overcrowding but two are only used at 30% capacity each? How does that work?

Random Heroes

Dec. 03, 2011

4

Kind of disappointed that new enemies just mimic old ones. I was hoping for the second and third act to be more than a different set of sprites. Also, what exactly is the purpose of "Beat the Boss with ___" if all Characters are identical? It's a nice basis but doesn't really do anything interesting.