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Game comments and reviews
Jun. 20, 2011
So I have a gyrocopter and a gattling gun but I should pay off these kidnappers? I can't be the only one to see the more manly solution to this predicament.
Jun. 18, 2011
Please save our planet, you're our only hope! What? No, we can't give you missiles and powerful weapons. Make them from enemy parts or something.
May. 31, 2011
Please add mouse controls. Keyboard controls for bullet dodging are unintuitive
Way too easy. Even the hard levels play themselves.
May. 19, 2011
I really hope the "real" version was jam packed with more features. How something so bland and repetitive managed to garner a top 50 rating of all time (excluding time travel into the future, I assume?) is beyond me.
It would be great to know all those little tips from the start. Like how the lightning gun deals a percentage of damage? That's not a "pro tip", that's an instruction.
May. 17, 2011
It makes no sense to keep dead units dead. All one needs to do is reload the page to keep their dead soldiers alive. You may as well simply avoid that inconvenience or make sure that units are taken off the roster the moment they die.
If playing it is mindblowing, I don't even want to imagine what the process of level design was like
May. 16, 2011
How can you make a game like this WITHOUT a level editor?
May. 09, 2011
Just so that we're clear, if I finish a level faster and with less shots than in the walkthrough, I still get less points? What?
Congratulations, you have upgraded your gun and increased your reload delay? More philosophical pondering on the futility of violence?
May. 05, 2011
As a suggestion: Perhaps scrolling downward a bit instead of immediately dying when the player falls would make it more "fair" in terms of hidden shooters, collision issues and such.
Apr. 20, 2011
So let me get this straight: in order to get the challenge medal on G10, I need to survive 100 waves and in order to do that, I need to pay money? The idea of premium content is that it's extra content, not that you have to cripple the original game in order to get people to pay money. Screw this.
Apr. 17, 2011
So it said I died while doing the bow tutorial. That has got to be a bug, or is there a nonzero chance of accidentally cleaving your head off with the bowstring?
Apr. 06, 2011
I dislike how my position in 3D space apparently changes when I switch perspectives. The first level was already a perpetrator. Those first 3 pink blocks? I shouldn't switch between them without rhyme or reason, that's just illogical
Apr. 05, 2011
Meh, this game kind of bugs me.
Apr. 04, 2011
Holy shit, not-so-subliminal messages
Mar. 30, 2011
The hittest with ships is frustrating when it leads to an instadeath followed by having to repeat the level. There are so many design flaws in this, least of all the controls. I liked the artwork, but I kinda hoped it would be a bit more... individual.
Mar. 29, 2011
Nothing special, sadly. The controls are less than stellar and the endings come abruptly and without any meaning (why does the game end if I see the doctor? Can I not go upwards after that anyway?)
Mar. 18, 2011
So I have to aim my gun AND contend with some random number that determines if my bullet magically goes around my enemy? That makes sense -_-
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