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Game comments and reviews
Dec. 02, 2011
Bosses are far too overpowered
Why is the TRex a hunter twice in a row? Did I shrink again?
Nov. 30, 2011
So... my cool upgrades are +damage/health/armor with some standard bonuses on the side? And I watch Ninjas hit stuff? What is the point of being defensive if enemies can walk right past my ninja?
The game seems to end when you stand still and still have gas left over, that probably shouldn't happen
Nov. 28, 2011
Can't get enough, need more levels... /zombie
Nov. 27, 2011
Love the game. Having only one companion and making him a warrior seems somewhat limiting, though. It'd be great if I could choose Rogan's class as well. Or just outright let players find more companions throughout the game. Suggestion for a sequel, I suppose.
Nov. 23, 2011
Kind of disappointing. Not quite as gripping as the first one. Not to mention I simply didn't get the end. Time to join the family? Who is the sister? What's her deal? Did I miss some sequences?
Nov. 02, 2011
horribly unbalanced. The gameplay is fun, but there's something wrong when the enemy completely overruns you after a mere 20 seconds into level 2.2
Sep. 30, 2011
Physics: letting you change movement directions midair without any propulsion whatsoever. Sure.
Sep. 26, 2011
I'd like to be able to see the stats of an item I'm about to buy. How should I know that a mace of all things does less damage than a shovel?
Developer Reply
Yeah, would take a chunky re-work at this stage. You can however check out the very thorough fan run wiki for full stats: <br><br> http://tlaststand.wikia.com/wiki/Category:Weapons <br><br> Also, the shovel has higher damage, but the mace has a much higher knockback chance.
Sep. 24, 2011
So... "saving" a city means building stuff on all the streets and rooftops and then leaving as soon as I can? Man, I'd hate to have to rely on me...
Sep. 13, 2011
Not really much of a story mode without, you know, a story. A bit disappointed to see the block mechanism, even if it was dumbed down to mere mechanics.
Aug. 23, 2011
Way too cluttered and the pay system seems like a scam.
Aug. 15, 2011
And here I thought games were supposed to be challenging.
Jul. 22, 2011
The ending was predictable and was rather bland. You could have made the gameplay a bit more... challenging.
Jul. 18, 2011
The gun prices need to be tweaked. Getting them required some pretty harsh grinding, which is kind of the thing a zombie game of all games should avoid. That and the weapons were simply too similar to be interesting.
Jul. 11, 2011
I don't understand the need for two separate vehicles that must be upgraded separately.
Jul. 02, 2011
The upgrade system is horribly implemented. It's simply not fun to receive upgrades at arbitrary times and only to be able to upgrade what you want us to upgrade.
Jun. 23, 2011
I know it seems that way, but not giving your game an ending is by no means "indie", "noir" or otherwise interesting. There was hardly any room for interpretation as is in the story, an ending would only have improved it.
Jun. 22, 2011
Finally
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