Advice for anyone having trouble: refresh if you lose a battle. Send all 3 units down the same lane to get to 1 enemy from killing a gate, then don't kill the last enemy in that lane for a while to farm before the boss. Try to make bunches of mages and activate their powers, rush down one side with the other two, send knights against the strongest enemies as they're better than gunmen.
It's a good game. I'll second the idea of switching the speedup button to a speed toggle. Also, for the cannons I'd like to see upgrades increase range and/or lower reload time; you could even make the cannonballs bigger so they hit more enemies. More damage isn't really useful though.
stick figures and insults. I don't know why a game that's basically a developer temper tantrum should get a badge, but it would be rude to prove the maker wrong by rating anything other than 1/5.
I think the advanced shop should open when you complete medium, not hard, missions. Also you should get enough money from missions to actually buy the stuff in that shop (2900 for 1 part? 6 missions for one part?). That would go a long way towards making the game less frustrating.
not bad, and it's fun to play, but the save system is annoying. whatever slot you've saved in last is autosaved after every change. Combined with the fact that you can't see a unit's stats until after you purchase it, and you can easily be tricked into buying something, which overwrites the save you'd normally reload to. For tactics, I prefer archers+(eventually) heroes and spells, particularly ranged heroes.
The key to killing the ninja boss on level 14 is the adoration skill (towers give 20 mana when built). before the ninja comes, save a bunch of money, selling towers if necessary, and have 500 mana + demon skills for improving meteor. hold shift while hitting the boss repeatedly with meteor, then shift + lay down a bunch of temples, then use the mana to hit him with more meteors.
I would say that the game requires too much grinding, but x3 speed makes it a lot quicker. By the way, you get way more points for calling early on x3 speed because the level moves faster but the bonus counts down at the same speed. Overall, it's a pretty good game.
I got the badges without much difficulty. That said, the game itself is too hard to be much fun. Time limits, stress, jobs that don't unlock for most of the game, repetitive music (that's an fx off button not a mute button, and there ought to be a real one), low base accuracy, vague skill descriptions, ultimate weapons that have a max 25% chance to make if you get an opportunity... Seriously, do you hate your audience or something?
I get what they're trying to say, and it's dumb. Also, both the message and the gameplay are cliche. You're some strange creature and your only interaction with humans is protecting them? Come on.
Little tip: you get stars in side missions based on how many enemies you kill: don't let any live, and if that's not enough try standing outside a factory killing the soldiers it spawns.
Finally got the impossible badge. It really helps to use the "bank gems" option on survival - you get easier levels right after banking and the 10% that's banked still counts towards 500k, though you have to track it outside the game to know when you have enough.
Fun game. The strategy that worked for me was to buy fuel size, hull, and nitros first, then buy everything else at a lower level. I got every trophy and ended with #350k.
This game is great. It's too bad that some people can't accept anything different than what they've done in previous tower defense games. Level 40 is pretty easy once you change the speed to slow.
This is an interesting game, though it can be quite tough. One tip I haven't seen posted before: try upgrading your inventory size, and carrying a backup weapon or two to use in emergencies or for shooting the boss. Helps with reloading problems.
This is an interesting game, with many good qualities. especially in the mechanics, but several things I don't like. It makes sense to make some things available only for real money but renaming ought to be free. Also, the game needs a scrollbar for item descriptions on the map; as it is we can only see the first line. There are others, but I'm sure other people have posted them. It's still good overall though.
This is a fun little game. I didn't immediately catch the right strategy, but once you know it the game is easy. Build in this order:
1. every space filled with the basic turret
2. buy a new elevator if possible, fill it with basic turrets too
3. If you still have $4k after doing those, sell a basic turret and replace it with a laser.
4. once every elevator has all lasers, start upgrading them. Upgrade each one once before upgrading any twice.
There's no need to even fire after the first few levels. The game plays itself.