This is a great game, but there is one quality of life change I'd like to see. Currently when you unlock something, it's easy to accidentally close it without seeing what you unlocked because you were trying to click something else. A 0.5 second delay of being unable to close it would solve this.
I'm glad they came up with Ninjas. See, in the beta testing there was a bug allowing players to have fun, so they fixed it with the annoying Ninjas and later, Amazons.
I love the way the monks are like: "I'M SCARED AS FAK!!!! That'll be 10 gold please, and here is your heal spell. Now where was I? Oh yeah. AHHHH!!!!!!"
Great game - However, you should have an option to mark targets on your map. Leaving a red crosshair, or a green shield or a yellow question mark would be good methods to choose which bases will die or which bases you are working on diplomacy with.
This game didn't save. Lost about four hours of grinding. You people who are going to downvote me for hating SoulGame, everyone's got an opinion. You don't just downvote someone for not liking a game.
This is one of the best minigame based games I've ever played. I feel a PvP option would be great after this game ended though. Survival just isn't enough for me.
I think health bars should be static. I get the boss attacking one hero and then realize once its dead my other heroes have almost no health... whoops! Make that no health.
SPOILER SPOILER SPOILER That was so beautiful... I thought it would come to an end on the last level, but it didn't.... "Want to grow a garden?" The end was different from The Company of Myself too... it made Jack look like he intentionally killed her... this is a devastating blow to my emotions I was not prepared for... (cry)(cry)
Amazing suggestion, we'll send this over for consideration!