There's a few small problems, but overall this game is much better than I expected. Grinding is minimal (you can get by only through star-hunting and replaying the level you lost on), gameplay is fairly interesting, art is good, and the story in the guidebook was well done (aside from the obligatory "huge zombie for the lulz", which seems to come packaged with every zombie-based game ever), challenges are actually challenging. Music gets somewhat repetitive (there's only 1 main level track, plus the menu music and boss theme), but sounds pretty nice, so it gets a pass. Overall well done.
There are only 3 challenges in this game: 1) Clearing the first large turn at the start of the Great Britain map. 2) Surviving the constant exaggerated wooshing noises. 3) Retaining your sanity. The solutions are: 1) Stick to the far right of the track, brake when you reach the turn, boost immediately after. If you crash at any point, restart immediately, you have no chance of hitting top 3. 2) Mute all sound as soon as you start the game. 3) Worship an eldritch horror so you learn to live without it.
Actually it seems the below might be incorrect, it's possible they're meant to disappear when rotating the connections is no longer necessary to complete the puzzle rather than when all corresponding pieces are removed. There might have been an alternative solution to level 30 that I didn't see. That, or just that specific situation is bugged.
Bug on level 30 - the pieces that turn the connectors occasionally disappear before all their corresponding connector pieces were gone, which can interfere with puzzle solving. First playthrough, the orange one disappeared early, making the puzzle unsolvable (as there was a connector in the bottom left that blocked the piece I was supposed to remove at that point). Second playthrough, instead the green one disappeared early, but the remaining piece was in a good position and the puzzle could still be completed.
So Danu's now earned favor with the king... after disrespecting him, robbing him, drugging a guard, tricking another guard into leaving his post, sneaking behind another one to enter a forbidden room, etc. And the exchange with the guards stationed in front of the palace was rather questionable too. I feel like she should just be thrown in the dungeons already. This whole situation is bound to collapse fairly quickly.
I thought it would be obvious that the Kingdom is corrupt - the king sleeps all the time and cares for little beyond gold and beer, and he sends Danu on a seemingly impossible quest on a whim. The guards are aloof and conceited, see themselves as better than common citizens, and one of them supposedly threw a girl into the dungeon because she refused his advances. Danu makes the best out of the society she's living in.
Sector 60, dreadnought encounter. Spent a few minutes reading the dialogue. Clicks out of it to finally take down the boss. ...gets one-shot-killed because it spawns seeking mines while the dialogue is still on. There were probably at least 50 packed together in a single clump by the time I started...
Whoops. There already is an option to go back through dialogue (scroll wheel/left arrow key). I still think that preset save points in important parts of each chapter would be a nice addition, though. It also doesn't allow for repeating decisions.
The option to skip dialogue, rewind chapters or use "save points" throughout each chapter would help the game a decent bit; as it heavily relies on story, missing dialogue can damage the experience. You also might want to take a different option in a decision, or refer to all hint dialogues if you solve a puzzle early. Currently, the only way to do that seems to be replaying the chapter altogether. Rarely, exiting the chapter immediately and then resuming can take you back one or two lines... which isn't all that helpful.
I like the upgrades system in general, but it does feel somewhat limiting right now with the current implementation. Some upgrades just feel mandatory (such as vision range), so your "true" max potential upgrades is cut down notably - the leeway we are given is usually not really enough. We should also be able to "sell" our upgrades for some souls back, and maybe purchase more loadout slots to make it more friendly to experimentation. More details on what we're buying would also be helpful. On another note, regen (at least on protection, I didn't bother with regular health regen) takes ridiculously long; I have to go very far out of my way to get any benefit out of it. Gameplay gets repetitive, the levels are the same aside from enemy count, there's little enemy variety and movement speed on both ends is sluggish.
@JohnnyBravo19 It is correct; there are only 8 squares in the line indicated by that marker. For that matter, the board is only 8 squares tall. https://i.gyazo.com/2f570bae89bbd2ba1932e427ef375d85.png
I'd like to see autofire be toggleable mid-game, maybe by hitting Q or something. That, or you can put it into the settings, although that would be rather inconvenient...
Repeats the same concept and puzzles too much, making it overall too simple. Once you figure out how the first one works, you can get all the rest practically instantly.
It'd be nice if it was actually possible to reverse more than half an inch using the standard control scheme (red ball on mouse, blue trailing behind). Going any noticeable amount will fling the blue ball to the side, making the red ball hit the blue beam you were aiming for. Particularly noticeable on Dark Stutter, where reversing quickly is vital. Trying to wait will consistently make them conveniently manage to swap colors when blue is one pixel away from your hitbox, so purple is zero pixels away.
Score counter needs an update to make it always display on the screen somewhere, as well as the star counts also on-screen. A pause button would also be nice.
I thought it would be obvious that the Kingdom is corrupt - the king sleeps all the time and cares for little beyond gold and beer, and he sends Danu on a seemingly impossible quest on a whim. The guards are aloof and conceited, see themselves as better than common citizens, and one of them supposedly threw a girl into the dungeon because she refused his advances. Danu makes the best out of the society she's living in.