I like it, except for the fact that you can't decide to grind earlier if you're stuck in one. Right now, I only have one area to do before the Shogun and can't seem to beat it after a couple of tries, maybe because I didn't buy the right upgrades. Not being able to grind makes me literally stuck there.
generally, any (permanent) upgrades will let you win. I wanted to make something that was more challenging. some tips: kill mooks as soon as you see them, save ricefields for when you need them most, avoid forests (unless you have the upgrade to heal from them), and never ever ever waste your clicks.
4/5 for being unable to continue a completed save file. I wasn't done upgrading my car, and it feels wrong to "punish" players that are good enough to complete the game without upgrading everything.
One thing you could add is a visible score while playing. I killed about 4 end bosses in survival mode and didn't know if I could end it or if I didn't have enough points yet. Turns out I didn't :(23k)
Hint on Broadway: There's an ad for one of Valve's games in one of the photos. That goes in the bottom-left corner. (Thumbs up if it helped so other people can see it!)
If you're going to update and/or make a sequel, I would suggest to remove the thing that makes you lose your multiplier for not crossing any gates/tunnels over time (im talking when there is simply none, and not when you missed one) since it is beyond the player's control and not his fault. For example, I came across 4 red gates in a row a couple of times, and the absnce of gates or tunnels made me lose my multiplier. + so uploader sees it if you agree :).
My High Score: 3451280.2 FT
Cash earned that round: $786922
The trick is to use about half of you ammo at the beginning to make sure you don't waste any potential refill, then save them for when the turtle is about 1/3rd to the left of the screen. The gun is so powerful that even if you shoot the turtle at that point it should go around 1.5k feet above screen anyway. (also I got lucky and got about 3 refills). Finally, when you have both the tank and golden gun, spend your $ on a chest bomb and as many nukes as you can.
The only thing this game/toy is missing is either an option to restart from last step instead of from the beginning, or some place where we can see every chain of choices we made, to avoid needing to remember them in following "playthroughs"
Didn't expect to have such a good time with a strategy game, genre in which I usually suck. It was in fact so fun that i kept playing until I had all the endings (i even got the portal and cure at the same time lol).
I agree with LordShoe, and also I think that the sniper skill should be activated upon double-clicking on a human instead of a single click. While playing I lost my pacifist status maybe 3 times because i wanted to lock a door but instead kill a human that just came out.
update 1.0.0.1 apparently doesn't work, because heroes will still run around in circles occasionnally, and for some reason since I unlocked the 3rd floor the raid will stop instantly at any time even if one or more heroes are still alive. Actually, Never did any of my heroes died and all my raids since floor 3 ended that way.
Found a bug that was present in monster hunters (your last game, anyway), which mutse the music when you press "multiplayer" and then "back" to the regular game. The music comes back whenever it would normally change though.
generally, any (permanent) upgrades will let you win. I wanted to make something that was more challenging. some tips: kill mooks as soon as you see them, save ricefields for when you need them most, avoid forests (unless you have the upgrade to heal from them), and never ever ever waste your clicks.