Fun and campy game; I like the click and drag on the map and general "fun" of the game. Two must-have additions: tooltips for icons, range indicator when placing units (you should not have to wait for this). Some nice-to-have improvements: start first wave button, unit upgrades (pure money or exp+money).
Well put-together game. The placement of your hero's stats makes exploring "up" difficult since you can't see through the health bar. If it were moved to the far right, it would improve visibility. Also, it would be nice to be able to select multiple items to move/sell. Otherwise, very enjoyable.
Thanks for the suggestions! A bit late for me to make changes (other than bug-fixes) to this version, but I'll bear all these comments in mind when/if I make a sequel!
Fun game overall; one thing I would like is to be able to look at your skills outside of combat. Most battles are so quick that it's difficult to really have a good grasp of your skills, which number is which, how much each costs, etc. Another option would be to toggle autofight on/off so you could play at least some battles more slowly to get more familiar with your skill options.
In a couple of games now, I've had a megatower stop attacking. It will still move as if targeting an enemy, but it will not fire. It may happen with others, but the tower I've been using is Sniper + 2 Machine Guns + Beam. It will work for a little while, but then stops firing at any enemies.
The concept could be fun, but the speed of the game is a show-stopper. Unless this is fixed (allow a speed-up button or some other mechanism to increase the speed of play), this game becomes very dull very quickly.
If you are in the middle of enemies when you level up, and are still clicking the attack button, it buys the first upgrade before you (or at least I) can stop clicking. Can there be a longer pause between when combat stops and it lets you buy an upgrade?
Very fun game; it would be nice to have an upgrade to improve egg collection. A couple of options would be magnet radius (upgrades increase radius), make egg duration (upgrades make them last longer) or a special ability to collect every egg on the screen (upgrade for multiple casts, like bombs). Hotkeys would also be very helpful.
3 stars: Good and fun as a starting idea. It would be nice to have some explanation of the build tree or soldier abilities (healing, ranged attack, etc even though some are obvious you have to build the building before you get to see the basic abilities of each). Also, it would be nice to be able to target specific buildings or enemy soldiers so you can attack strategically. Also, maybe the ability to kill off a soldier or send individual soldiers to attack (once you have higher level soldiers available, get rid of the weaker ranks).
It would be nice if you could force some of your units to stay in a specific spot. Even if I move a group, once some enemies come in range, they start advancing to the enemy's castle again. Ranged units are one example, keeping pixies out of danger but close enough to heal are another, precise positioning of Popo is another. On a similar note, it would be nice if you could direct some (or all) units to not battle every enemy and move without attacking, or to target a specific enemy (like the shadow goblins).
As others have said, it would also be nice to have a 2x and 5x speed up. And I can't tell if the +gold upgrade actually works.
@richarderwin: All of the maps are possible on Hard, in fact I've finished all maps on Hard with 100 lives. If you are having difficulty, youtube has videos of all of the different maps.
@lafraise, spells will not kill any of the bosses/arms/legs or convert a building. It can reduce the health to 0, then send some of your army to kill/capture. So get the octopus legs to 0 and then send an army to kill it.
@xaver77, the easiest way is to have a spell and your army speed at high levels. Use the spell to get one or both legs to 0 health, then send your army to kill them, then do the same for the head.
@kaworu: I think that the number at the bottom of the screen during a level are the number of crystals you have mined/accumulated. Each race has a different max number of crystals, so once you reach that number, it will not continue to go up. The XP you get is not based on this number (or if it is, it is only one factor).
All achievements except buy all upgrades (had zombie stats at 23, everything else maxed out). Would be nice to know how high the stats need to be to get the achievement.
The artwork is great and the story is cute. But as far as a game, it was very simple and way to led (meaning no thought or exploration was needed or possible).
It would be nice if there were a more reliable way to find the bigger guns. But upgrading always to the heaviest tank and sweeping around the perimeter makes the game pretty easy. For the BF badge, beat the game, then head in any single direction until all the other bosses appear.
Closed my browser and tried the same level (splitters), finished with 20 lives, didn't send anything early. Same issue, killed everything but won't acknowledge the level is finished.
I like the idea that all towers start from a single base, and then you build from there. Also, the mega tower is a cool idea. There still seem to be a couple of bugs; my game froze after all waves completed on the all splitters level. I didn't send anything early, ended with 15 lives, I had a machine gun 3, slow burst 3 and splash tower 2 and the rest base towers. 4/5 for now.
Thanks for the suggestions! A bit late for me to make changes (other than bug-fixes) to this version, but I'll bear all these comments in mind when/if I make a sequel!