Hey guys, if you're grinding the BOTW notice that the "Undetectable" trophy does not count hits taken while under a shield. If you're in a pinch, you can tank those out. Enjoy the game!
Thanks for the kind words! As long as we can at least cover the server/maintenance costs, we don't have any plan to stop. Although we're not able to actively develop any more, we hope to at least be able to do a stability/optimization update in the next few months, that'll allow us to maintain the game indefinitely, while improving some things for the players. Game is not really profitable for us, but it's our first one and we want to ensure everyone can at least keep playing it for the foreseeable future :)
After killing that final boss, I have a mixture of feelings. I'm torn in between "YES F*CK YOU" or "Is it over?".
If this game gets an impossible badge regarding killing that boss without taking damage I'm ending life.
*at level 10, with only 2 happiness, finally see the steep* YESOMGYES I MADE IT NOW I HAVE A WHOLE LEVEL TO GET THE LAST 10K... *game ends* FFFFFFUUUUUUUUUUUUUUUUUUUUUUUU-
Tips for the impossible badge:
(i) Distance. Sadly, it's all about practice. Air time helps a lot if you want to make it, but you shouldn't be aiming for this anyways... instead, head on to...
(ii) Loot collected (50K): Easily the most time-consuming part of this badge, the trick is to keep making long-chained combos. Most of your enemies can be defeated by just charging ahead or jumping over them, but be careful with the barrages of fireballs and certain enemies. You should avoid the floor on those levels with the big brute killers. Also, spam your arrows if you feel you're losing your combo... unless being close to the end of the level, for obvious reasons.
(iii) The Ultimate Showdown of Ultimate Destiny: The trick is the following: DO NOT TOUCH THE DARK ZOUL until the other two bosses are dispatched. Why? It's the only one that increases considerably its range and speed of attack. Deal with it once you're done with the other two.
It would be hilarious to get the 5-star rank + hardcore levels as an impossible badge. I'm watching you, @greg - it's been a while since the last one...
Hell, what a good game. It's been a while since my last arcade shooter. The game mechanics are new and smooth, the upgrade/progress ratio is reasonable and the bosses are fun. Perhaps my only problem would be that sometimes the level itself is more tricky than the bosses, but what gives? 5/5.
Thanks for the kind words! As long as we can at least cover the server/maintenance costs, we don't have any plan to stop. Although we're not able to actively develop any more, we hope to at least be able to do a stability/optimization update in the next few months, that'll allow us to maintain the game indefinitely, while improving some things for the players. Game is not really profitable for us, but it's our first one and we want to ensure everyone can at least keep playing it for the foreseeable future :)