How is this a sequel? It lacks probably the one feature everyone wanted added to the first game (dragging to adjust your bridge) and adds in some new, unnecessary, and unwanted features (manually making the dudes move). I really don't understand this.
Still, I suppose if you loved the first Cargo Bridge, this one won't scare you away. But it's hard to call this a sequel. More like a bad expansion pack.
Here's my tip: don't look at the spiders; just look at the letters and keep typing. Looking at the spiders will only distract you and make you more nervous and make it harder to think of new words.
This is a decent game. I wish I enjoyed it more. It starts out *great*, but after a while I noticed that I used pretty much the same strategy on every level, which I found really killed my enjoyment of the game. It's still a decent game though and one that its makers should be very proud of. If I had not known otherwise, I would not have guessed that such a relatively serious game was made by the same people who made a game called "Don't Shit Your Pants." =P You guys did a good job and I look forward to playing your future works.
The most disturbing this about this is that I find it just as entertaining as the actual game of World of Warcraft. That's not a good sign for WoW, is it? =P
As a bullet hell game, I think this game disappoints. The concept is cool and I'm a procedural generation nut, the bullet patterns for the enemies are NOT creative or original even within the game. Everything is just way to easy to dodge and way to simple. Heck, the bosses all have the same pattern, with uselessly minor variations each time. The game is just repetitive and boring, except for the evolution system. I think it's really cool and encourages players to play again using different strategies. However, I don't think that is enough to make up for the overall lack of fun the game engenders in me.
I find this game to be genuinely terrible and indicative of a trend of poor gameplay in Flash games. This is barely a puzzle game. It is merely a trial of patience and trials of patience are the opposite of fun.
Great game; 5/5. But, ugh, 1:18:00. Took embarrassingly long because of "hidden" items. It took me forever to find the pipe for the sump pump and the curtain rod as well as figuring out how to use the extension cord.
@dared111: Why else is a game supposed to not be fun? You're not supposed to IGNORE a game's flaws when determining whether or not it's fun.
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3/5: Needs some sort of undo button. Mess one thing up and you have to start all over.
I can't believe this game got badges. It's such an obvious copy of Frantic, except without the awesome soundtrack. However, I like Frantic, and I actually really like this game too. I like the bullet patterns a bit more than in Frantic. The patterns in this game feel more like those of standard Bullet Hell shmups like DoDonPachi.
I gave it 5/5 to support your effort. There is a problem with the UFO getting stuck moving around the bottom of the screen where you can't hit it, though. Kinda irritating. Also, I was glad to see that the animation (or, what animation there is) is smooth and not choppy feeling like other games of this caliber.
Good try though. Don't give up!
For those of you struggling to get the Hard badge, the shapes are worth more points the bigger they are. So you've gotta be right up in front of wherever they're coming from (straight is best for this). I doubled my high score by doing that. Originally I was just sticking to the back and focusing on avoiding the red shapes. DON'T DO THAT! Get right up in there and collect those shapes!
Great game. I can't believe someone said this game has "bad music."
Steve Castro is the programmer on this game. I can see how that's confusing though. Also, that gag was written at least a year ago before Jobs passed.