Sorry, I'm sure this game is good, but I'm getting so sick of HTML games. If you want to make a HTML game, you need to properly preload your image resources using javascript and a proper loading screen. Also your game is way too tall. People are still using monitors like 1280x768 and stuff.
This game was great until I discovered that the enemies scale with red gems... Why on earth would you do that? There's no progression in the game because the enemies outscale you, I'm dying at lower floors than I was when I first started playing.
Nice game, loved the graphics, but could use a bit of work on the gameplay side of things. Maybe it's just not my type of game. Regardless, it was still fun to play through. 4/5
Didn't mention before, multitowers are f-ing USELESS. Seriously they need a huge buff, you can put it surrounded by road so it hits heaps of enemies and it still does less overall damage than a normal tower.
Dunno what you guys are talking about with upgrades being useless, you can take out Lvs 5-25 with only 2 or 3 fully upgraded towers (not supers). No need to place a crapillion lv1 towers.
Starts off a tiny bit hard while you're getting used to it, but by day 6 it's so easy you can pretty much just get a full team of dragons and sit on 9999 mana the entire fight without losing a single one
Same problem with the first one, lower the freaking miss rate. I'm sick of sitting here for 5 minutes watching miss miss miss miss miss miss miss miss 25 miss miss miss miss.
Wow, glitches out the ass. Also the autosave is bullcrap. I accidently hit 'allow' on an enforcer event when I had 10k worth of illegal shit on me. They took it all, fined me all of my money, and the game autosaved so I'm stuck with 0g and nothnig to do. Nice one, 40 minutes ruined.
Also one other thing. I absolutely detest random level generation. It's nice having variety, but you feel like there is absolutely no progression whatsoever. It makes the game feel empty and pointless.
This game is flawed, the whole idea of the game is to hit objects so that you slow down enough so that you don't get annihilated by one of those bombs that are virtually undodgable at high speeds.
Theres a couple of things this game needs. Heroes shouldnt look the same and have the same attacks, also needs more controls. An 'attack as soon as created' option would be good for if you are advancing and want all availiable troops to join with the main force. It's a pain hitting X every 10 seconds.
A huge tip for taking out revenge waves, at the start of the battle completely tank the enemy until you have a huge army built up, try to keep your hero alive. Use a spell on the enemy hero and any huge units he has waiting at the base. If you use a spell on an enemy unit it will automatically charge, kill the enemy hero with your huge army (still defending). Once you have about 70-80 guys send them all to attack at once, you should manage to down the enemies castle before the revenge wave takes you out. If not, tank up! Do not attack again until you have taken out the rest of the revenge wave. Kepp ALL of your units together (Send melee a bit further forward than range). Hope this helps.
hi Degenx2. thanks for the feedback! Will take it into consideration when improving our battle animation.