As others are posting their builds: Get the ice set with at least one item having +SP on hit. (Or critical hit). Use the hero that has a shield and drops a pool of acid. Spam acid everywhere, because every hit (including acid) regenerates your mana. Every hit also freezes every enemy, so invincible for the rest of the game.
"You can now select a second minion if you don't want your first one!"
"You got a Duleer! Would you like to keep it?"
"No." (Select again)
"You got a Duleer!"
:( I've been relying on taunting with a tank, but on the levels with a shield generator, it insists on putting it on my tank. So no taunt. So saddening.
I think on any difficulty, the amount of potions you get should be reduced. For example, on hard, I very rarely had to use the potions in my backpack. I could just use the ones I found from killing things.
Secondly, there needs to be some advantage to not just going for dexterity. If you put all your points into dex and attack, you just win. I tried putting most of them into magic and used spells as much as possible, but keeping up the mana is impossible since you don't get mana regen items until quite high levels.
Finally, I'd reaaally love to see either some different enemies as the game goes on, OR a more versatile playstyle. Have some different weapons, like staves or bows. When I started I was really looking forward to finding a bow with larger range than my sword, but it didn't happen.
I also wouldn't mind like a shift click to be able to stand still and shoot. If I'm running around to avoid getting hit by a hundred archers, I'd like to be able to shoot them without erratically moving my mouse to click on enemies.
Continuing on what ivod said, if you don't manage to do it then, persevere because after mission 20 (which is an easy mission) they seem to start over.
Even if you don't have the skill for this badge, if you commit the time you should get it.
Any chance you could add another category to loot settings? I wouldn't mind only keeping loot above a certain value. (I find way too many terrible epics)
I started to get frustrated at that last level, so I closed my eyes and pressed randomly, and when I opened them I was just one button press away from love, and then I was happy.
It seems love can reveal its path when you least expect it.
As a proud son of a lesbian mother, I fully support the message this game presents.
(I wouldn't have minded some lasers though ;) )
Death Hex seems possible OP. +50% damage? Only 1 or 2 enemies can survive a turn of that. Also, when fighting necromancers, they seem to like putting death hex on themselves. A bit of flawed logic lol
I was really happy, I finally had some really good armor and sword/shield combination that looked cool as well.. Then I find this carrot. Totally puts off my style.. :(
People seem to use the same army for everything. If you want it a bit easier, switch it up. When fighting the eastern capital, keep your man away from the crazy-ass nuclear ninjas that like to deal massive amounts of damage. (They do more damage the more armor you have!) Archers do great against ninjas. :)
Just in reference to people complaining about the offside rule; you have 2 defenders and 2 attackers. If all your defenders want to come up and attack, then you can only blame your own team for not defending. Don't blame it on the lack of an offside rule.
If one person is "cherry picking", have one person watch him.
I think they should make the AI version offline as well - so in case the servers are screwing up (You have lost connection to the server over and over) you can still play. :)
That's amazing! This whole comment is amazing! If I ever make a sequel online, I'll be sure to include lasers just for you ;)