The Easy badge is...well, quite easy? Just need to amass a bunch of single wood logs together (click and drag to arrange them next to each other WITHOUT merging them); once there's 17+ logs adjacent, merge for the badge.
This easy badge...I'm guessing the developer worded the way they wanted the description, and the badger didn't bother testing it before awarding it Easy.
I like how the later levels incorporate elements of the earlier levels - that may seem obvious, but a few of the gameplay elements that I missed in earlier levels I stumbled into in the later levels, allowing me to go back to the earlier levels I skipped, and complete them (e.g. rolling 'across' the hanging circles)
It's a good thing to know/remember that you don't NEED to kill every enemy to proceed. You can lead a bat around a corner, for example, and skip past it to exit the level.
Last level was...easier than expected, with the way that the yellow malleable lines can be used to 'push' the square onto the final red lever, leaving the circle behind until the barrier's broken.
I can't really say what forms the glitch of infinite straight-line corridors...managed to get from 400-1000 on Harder difficulty thanks to a relatively early one. In case it was dependent on the following: there was a double-split curve followed by another, and the one I went into seemingly would've intersected with one of the other tunnels, but instead turned into the infini-tunnel.
Aside from level 21, a nice and not-so-frustrating game...and once you get 21, it's a facepalm moment of how could I not see that immediately! The last level's sweet.
I don't know why, but it took me so long to realize that fisher dwarves add fish to your stockpile, and that the number of fish present is NOT the amount left in the lake...
I think the updates to flash are what ruined this game (mostly). I managed to 'trap' the ball so that it wouldn't fall down - never happened back when the game first released.
Remember, each time you start or restart a level, the balls start bouncing in the identical pattern. So, say for the + level, you can wait for less than a second, then slice from bottom right to top left (close to the hard edges) to cut the bottom and left sides off from the central square.
For some reason (played in Firefox) I couldn't get the "NEXT" button to show up in the middle. Had to exit to the main menu to get to each new level...still a good game, that annoyance aside.