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Drederick_Tatum's Comments

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Rogue Soul 2

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Oct. 08, 2014

Rating: 7

Here is a list of things I have: 98% completion One million extra soulons Sadness

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 14, 2013

Rating: 3

Tip: For the horribly annoying third boss, it really seemed to help to buy the powerup that maps the monkey more closely to your mouse pointer. Gets it back to the target quickly when the balloon stack pushes it off.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Oct. 03, 2012

Rating: 3

I would like to see a feature where the game builds the squads for you and chooses the battles. That would really streamline the user's participation.

Raze 2

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Sep. 26, 2012

Rating: -6

In the last level -- how do I find Raze at the end? Does he have a pattern?

Raze 2

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Sep. 24, 2012

Rating: 4

Allow me to elaborate. If I have 24 kills and 5 deaths in a 30-kill deathmatch, my team should probably win. I could play a little better, but not much. I think the problem might be with my teammates.

Raze 2

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Sep. 24, 2012

Rating: 1

ALLY AI RAGEQUIT

Card Monsters

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Sep. 24, 2012

Rating: 0

The oblique view makes it very hard to see the cards your opponent plays and the cards in the deck editor. Why not a straight-down view like other games? It's not like I forget which side I'm playing.

Decision 2

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Sep. 18, 2012

Rating: 1

minimap for the love of puppies

DJManiax

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Jun. 05, 2012

Rating: 17

This is the most unnatural manner of placing my hand on a keyboard that a game has ever asked of me.

The End

Play The End

Apr. 12, 2012

Rating: 10

If Super Mario Bros. had had these controls, we'd all be playing Sonic Galaxy 2 right now.

Picma

Play Picma

Oct. 15, 2009

Rating: 0

Significant problem with this game is the way the numbers slide off the screen when there's not room for them in a row or column. Other than that, not a bad adaptation.

Run

Play Run

Aug. 31, 2009

Rating: 0

Argh. The third jump on level 50 is extremely frustrating given the responsiveness of the controls. It's not like I don't know where the jump is and when to do it. It's just that I miss 9 out of 10 tries and when I do succeed, it's for no obvious reason.

Run

Play Run

Aug. 31, 2009

Rating: 0

High marks for concept, poor marks for controls.

Arachnophilia

Play Arachnophilia

Jan. 30, 2009

Rating: 0

Tremendously frustrating; it seems to be so random whether you get a large pileup of dangerous insects at any given time.

Dodge

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Jan. 14, 2009

Rating: 0

Seems like a lot of going around in circles.

Sonny

Play Sonny

Dec. 17, 2008

Rating: 0

This game would definitely be 5/5 if you could control the other two friendly players. Since you have to rely on the lousy AI, it's very frustrating.

Mud and Blood 2

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Dec. 04, 2008

Rating: 0

Sorry, I disagree with Guyholliday. Even for the type of game it is, it needs work. There is the math foundation for a good game, but it's hard to tell what's going on -- is my soldier in a bunker? Taking cover? Who's got the most health? Options for Upgrades like guns, etc. should be on the individual soldier so I know what he's already got. That kind of thing.

Papa Louie: When Pizzas Attack! - Kongregate Version

Play Papa Louie: When Pizzas Attack! - Kongregate Version

Nov. 30, 2008

Rating: -1

Does not save = fail

Papa's Pizzeria

Play Papa's Pizzeria

Nov. 25, 2008

Rating: 0

Just had my first day of 10 gold customers in a row. Why do I do this to myself? No one forces me to earn these badges.

Zilch

Play Zilch

Nov. 17, 2008

Rating: 0

Well designed dice game, poorly designed awards list.

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