This is a really good game, and I love the style! However it still needs some improvement. First of all, it needs a bit of music. I know that might disrupt the feel, or make the meteor warnings a bit harder to hear, but during the long silent portions of the game, it definitely needs it. Also, I do like how it's an arcade-style game, but the fact that whenever you lose, you lose everything is kind of disappointing. Maybe add some in-game achievements, or lasting upgrades.
Besides that, awesome game! 4/5
Thanks for the feedback! You're right to point out that music and persistent upgrades are something we have come to expect from games. We have considered both during development, but we've decided to take a calculated risk and not implement them.
With music, we aimed to create a strong contrast between the meteor noise and the silence of anticipation. This is something we'd like to stick with, even though it's a controversial choice, because it builds mood in a way that's unique to "Chelyabinsk". The next game we're working on takes a completely opposite direction, though: it's all about the music, all the time.
As for upgrades, this boils down to the balance and progression. We felt it would be best to make everything available all at once, because "Chelyabinsk" is a very small game. It's definitely something we'd like to expand upon in a sequel/HD version!
I'd like the controls to be a lot tighter, because right now, they seem kinda floaty/unresponsive. It's really hard to see what to do, because your point of view is too small. Also, the whole game feels like it wants to be a really tight platformer, like meat boy, but it falls just short.
The little story in the description is a little confusing too, because it is barely implemented in the game.
Overall, I see a lot of potential for this game. I love the art style and general look, it just needs a bit more added to it to make it awesome. Maybe you could start with some sort of menu screen or stage select, but it needs something like that in order to feel like a full game.
With some editing I'd easily give this an 8/10 or better.
Yea I completely agree with you, I did this for a game jam and have very little time into it.
I am going to recreate this game in unity and make it full-fledged.
This is ridiculously hard to control, and I keep getting stuck on the texture of the first planet.
However, the concept seems really cool, you just need to work on the gameplay (though for made in three hours this is kinda impressive I guess, idk)
I know this is not finished, but here are my suggestions:
1.) Get rid of the gravity, it's annoying and makes seemingly easy to reach places impossible to enter
2.)Give some sort of motive to complete the puzzle, or substitute that for some sort of story or explanation. If a game does not have any of these, then it will seem unrewarding.
3.)Fix the music! I know you said you had problems with it in the description, but this is a necessity!
Besides this, the game is looking great, and I would like to see it finished.
Fixed the instructions, thanks for pointing that out. I honestly thought "Shoot the zombies" was sufficient for something like this.
Also, I don't think it's a matter of unnecessary. I'm not an artist, so for my simple zombie shooter scene, it came down to a crappy looking 2d scene or a crappy looking 3d scene. At least this way I was able to take advantage of lighting and such.
Thanks for the feedback! You're right to point out that music and persistent upgrades are something we have come to expect from games. We have considered both during development, but we've decided to take a calculated risk and not implement them. With music, we aimed to create a strong contrast between the meteor noise and the silence of anticipation. This is something we'd like to stick with, even though it's a controversial choice, because it builds mood in a way that's unique to "Chelyabinsk". The next game we're working on takes a completely opposite direction, though: it's all about the music, all the time. As for upgrades, this boils down to the balance and progression. We felt it would be best to make everything available all at once, because "Chelyabinsk" is a very small game. It's definitely something we'd like to expand upon in a sequel/HD version!