I would like this game a lot better if there was some sort of plot or object. It's fun and engaging, but I keep losing interest because it has no goal. You just get to a boss you can't kill, and that's it.
I like what I see, I'd just like it fleshed out more in later versions.
Has anybody actually beaten the game on giant sized, impossible difficulty? Even using maxed-out characters from another city to start, I rarely last over 50 turns.
It's been stolen by me, that user was already reported, he has no infractions to GamesFree, it was a missunderstanding, he's the fake. He just got here before me.
For the life of me I cannot figure out what is going on. Very confusing and poorly planned. Seems like you put a lot of work into this, but it makes no sense.
Magic abilities are useless as you have to drink potions to restore MP. Not having health meters on enemies and inability to sell unneeded stuff were also negatives. Enemies seem to get stronger faster than my characters do. Should be able to buy equipment, not just scavenge. Overall not bad, but could be a lot better.
Not bad, just really easy. Upgrades screen needs better feedback - nothing happens after you click one. What's up with Level 21? 0 lives, 0 fireworks - game doesn't seem to know it's finished.
Same here. Took pushing a button again to crash mine. Obviously the circle graph is the hint for those buttons, but l->s and s->l doesn't seem to do anything. Difficult to tell relative sizes of yellow, red, and brown.
1. If you walk off a cliff, you end up in the water and there's no way to get back up. 2. As with most Unity games, doesn't seem to work on my Mac with Firefox. Works fine with Safari, though.
You may want to edit your description so it's in English. Also you should probably mention that this is intended for kids. I hope you have copyright permission from Disney for Donald and Mickey or they will be unhappy.
Thanks to pointing that. Fixing as soon as possible.