I've got a stethoscope, a lit firecracker, a calculator with a code, and a map. I have no idea what any of it does, what it's for, or what I'm supposed to be looking for. This started off well, but has become another random clickfest.
Very confusing - something must have gotten lost in translation. What on earth is a "distillation box?" It was very unobvious what to do with the messages, or where to click, or how to solve the end puzzle (or what I was even supposed to do). Not bad for a first try, but work on clarity for the future.
Overall pretty good, but too hard to find active spots. Having the cursor change when mousing over something important would eliminate a lot of mindless random clicking.
Really terrible. Navigation was obscure, lots of random clicking, correct color sequences didn't produce any obvious results, lots of bugs (screen went white if tab was left, among many others). Your first ones were so bad I thought you were a troll. You're getting better, but there's still a huge number of details you need to work on.
Yeah, the ink was a pain in the butt, and I never did figure out the meaning of the arrows in the last puzzle. I appreciate the creative effort, anyway, even if it did involve a lot of clicking.
You've got way to much content for the size of the game. Every NPC has 8 different topics filled with a page of dense text. It's just too tedious to get through it all and try to make any sense of it.
Another horrible escape game from g2r. It's almost like they don't even care if they're any good - all they're after is some ad revenue. Couldn't possible be true, could it?
An awful lot of "do random stuff until something happens." Not a lot of logic. The square puzzle has two valid solutions, only one of which you recognize. Rather disappointing overall.