I had fun playing this until I got to the hard badge. The synching is a bit off (I actually did better without music than with) and you pretty much need perfect to get the badge since the game relies so much on the multiplier - it'd be a lot less cruel if missing a note only kicked your multiplier down by 1 on hard mode. Nothing else really bothered me, except that it's difficult to distinguish between holds and single notes in Frost Mode.
Interesting concept, but everything else is at the most average. Graphics (including menus) need the most work. The realistic backgrounds do not match up at all with the garish platform colours. Graphics don't need to be godly, but they should be consistent. Lacks a save system, which is a must. Music suffers from obvious looping, and quickly gets annoying. Level design didn't amaze me - a lot of it was precision jumping, which I'm not a huge fan of. Those flashes after each death are really irritating. Highscore system doesn't work yet the button's there, and the constant presence of the sponsors, while not huge, is just unnecessary. Collision with anything circular (and especially with the lava) could be improved. Colliding the sphere with the sides of the platform also results in it getting back up. The first bonus level is also easier than it looks like it was meant to be. Overall, this just needs some major polishing - the levels are there, but everything else isn't. 2/5
Fun game, but loses its challenge very quickly. Only used Wings twice early into the game, then it becomes a breeze as you stock up on potions. I was expecting the boss to be much more difficult. Except in the beginning, magic ended up being fairly useless apart from the heals, making all the Mage armour fairly useless. I completely disregarded elements (too much effort, not enough reward) and only really concentrated on Strength, Defence and Agility. Spawning at each floor was confusing since it takes a second to figure out where you are. Text should have been larger. Overall, a simplistic, casual yet addictive roguelike.
Not as terrible as people make it out to be, though definitely not very fun. The controls are pretty bad, but the mesh of different themes at least makes it kind of interesting.
Fun game. Definitely not as difficult as some people are saying. A quicker way to cancel builds would be nice, though. I thought the graphics were fine for a game like this, but the sound was a bit jarring.
Pretty, but I'd only go so far as to call this interactive, rather than a game. Not my favourite DEEEEP game either.
I could actually see this being quite a fun game if the main concept were expanded on though. Not exactly fun as it is.
Loved it (especially the retro graphics). Unlike most pay-games, I actually found this one fun. Challenging, but not too frustrating thanks to all the checkpoints. Music is excellent and the level design is quite creative at times.
Worth $15? Not in my opinion, but I think this still deserves recognition. Whether it belongs here is questionable, but I'm glad I played it.
I love picross! Anyone who's just "clicking the screen to win" is completely missing the point. That said, the levels larger than 20x20 are too much of a hassle to scroll through/too small when zoomed out, and even 20x20 strains the eyes a bit. I still think this game is awesome though. 5/5
Boring, repetitive, and has no sense of progression. I beat level 9 by putting a weight on my arrow key while I read a book. The phone ringing and the sirens are just annoying.
Interesting story and some bits were pretty challenging too. Seems to lag a bit though. The ending kills some of the charm with its sudden twist, but that's not necessarily a bad thing.
Much too buggy. The game became unplayable for me 4 times (I had to refresh and reload) from the bug where you encounter something and can't continue, and when you somehow manage to travel past your destination to nowhere. The quest battles were completely uninspired, and the town points were much too far from each other (not to mention there were too many towns in the first place). The castle battles seemed ridiculously chance-based considering I had maximum equipment too. Somehow I also managed to not get achievement 47 even though I have all the others after it. Also I never needed to amass any more than the 15k I needed to buy the Vanguard Ship - ended up just surviving off unavoidable buccaneer battles. Finally, the interface animations were completely unnecessary, as well as the 'go' button. Aesthetics should never hinder gameplay. 2/5
Well, I just learned that 'bisque' is a colour. Anyway, the game's ridiculously buggy, though the concept is original. I just didn't find it much fun. And that music is getting REALLY repetitive.