Dzugavili's Comments

Game comments and reviews

Halfling Tycoon

Jan. 12, 2016

0

1 star: Conquest didn't unlock, can't progress. Game breaking bug.

Idle Raid Guild

Apr. 19, 2015

2

The caps, along with the rise formulas, puts a massive bottleneck in place. The secret stash rapidly goes beyond its cap [50-something?], after which the only option is the armour, which costs so much, by the time you get it, the caps would be reached in less than 30 seconds anyway. You need to find something better than endless cap raising. Maybe introduce boss functionality and see how you can use that to expand play.

Developer Reply

It's definitely a mess and I'm not quite sure how to fix it.

Idle Raid Guild

Apr. 06, 2015

0

Hm. I lost my save when Unity crashed the browser. Autosave didn't seem to take. Great game otherwise, I'm going to restart, but try and look into it. I think Unity saving is known to be a bitch.

Developer Reply

I think Unity is generally okay for saving, but a crashed browser is probably going to end in tragedy unfortunately.

Reactor Incremental

Jan. 23, 2015

1

Latest update: The quad uranium cell appears to have the wrong lifespan. It might be that the quads aren't getting their lifetime scaling from tech upgrades.

Reactor Incremental

Jan. 23, 2015

1

Game updated: Now suffers from fairly dramatic lag on semi-crowded boards -- tends to occur at key times, resulting in many a meltdown. Still strange heat behaviour: A system with adequate cooling starts storing heat once the first pipe is installed.

Something is very wrong with the prestige system. I had 5 armour prestige. Put one point in, now I have 3. Try and put another point in, still 3. Counter of points to place is 0, but confirm button still isn't there. Also, the Interface is completely huge and frequently gets cut off. It looks like it was designed with a 1080p screen in mind, but most laptops don't have that.

Balloon Infinity 2

Jan. 01, 2015

2

Game's developer game into chat, dropped his link into it unsolicited.

Galactic Clicker

Dec. 22, 2014

8

Cool concept, nice style. But growth issues impact game play. The upgrades available to me so far are more or less useless, as there's an efficiency differential of 1m:1 between the top and bottom purchases. Since no upgrades thus far boost the top tier purchase, outside of the overall multiplier upgrades, most upgrades have nearly no effect on income rates. Needs a rebalance, but otherwise shows great promise.

Overlod

Sep. 10, 2014

2

If you buy the boss before you buy the minion, the progress counter gets stuck at o.

Developer Reply

testing it at the moment

Clicker Heroes

Aug. 19, 2014

1

The hero soul cap at 10 per reset should probably be lifted. If you're capable of getting more than that, you probably deserve more than that.

-2

Lags like a . Given it's a clone of Adventure Capitalist, why is it lagging so much worse?

Auto-Attack!

Aug. 11, 2014

0

The 1m coin doesn't work. It doesn't add to the money total.

Developer Reply

Thank you for finding that for me. I will look into it right away.

Idle Tree

Jul. 12, 2014

1

Theory: The game's autosave function may be built into the code handling the music. I seem to be able to save when I unmute the annoying ass music. You should try unmuting and remuting if you need to save.

Developer Reply

The autosave mechanism got reworked and should now be working as intended

Idle Tree

Jul. 12, 2014

1

Game has returned to the list of games after a brief disappearance: game still stalls when it loses focus, save still doesn't work.

The Amazite

Jul. 12, 2014

-1

At this point, too short. Great start, but needs to go further.

Idle Tree

Jul. 11, 2014

9

Needs a focus fix, if there even is one possible with HTML5, and needs the save function fixed as well.

Idle Slayer

Jun. 21, 2014

0

After Darkfire Blob, the XP per kill drops to 10%. I'm not sure if this is expected, it surprized me. As a result, there's little rush to get beyond that particular enemy.

SpaceCat Miner

Jun. 12, 2014

45

Kind of simplistic. Not really much to do. Pretty much no upgrades at all, beyond the most basic of idle fare. I expect this comment to see a downvote rain, as have many comments critical of the game.

Money Makers [BETA]

Jun. 08, 2014

3

The car upgrades, which increase the tick multiplier, seem to have unexpected behaviour: they increase the number of ticks consumed per click, not multuply the payment per click. This is unusual behaviour, because it would seem to make cars valueless.

Money Makers [BETA]

Jun. 05, 2014

1

The concept is sound, the execution clean. But let's be honest: this game isn't worth kreds. I'm more than willing to play a game with 'premium' transactions, but you do have to earn them.