The ghost kinda gave all the answers a la deus-ex-machina
This is my favourite installment of the series from MC8-4 only because of the story
The case was quite interesting 4/5
Seemed dull at first with too much info to process
But then the different builds, powerups, and routes you can take make this quite enjoyable
My only complain would be the difficulty as once you unlock sets all you have to do is get 3 fire items early + 2 wind/water and you just curbstomp everything with berserk (tremendous agi buff), judgment (to skip anything, even the final boss) and fortress (the skill that resets cooldowns)
Maybe add a challenge mode or specific ennemies to make great use of every skill ?
Anyways kudos 5/5
Those are great ideas and along the lines of what I'm thinking. This game was a proof of concept (can a game focused only loot work? dunno!) but I understand where I can take this game much better now. Not only am I thinking about challenge modes and more skills, but also unique maps that can really test the players ability to choose the right route at the right time. Concepts such as treasure that moves around the map, or maybe something like a whirlwind that roams and damages you if you're in it. The difficulty is actually pretty dependent on the player and I tried to tune it for players that don't pick up on the strats quite as fast as you did. Again, hopefully a future version with challenges will address that!
cool puzzle game, wish it was longer
maybe you should consider making a longer version like VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
I would definitely buy it on steam :)
Those are great ideas and along the lines of what I'm thinking. This game was a proof of concept (can a game focused only loot work? dunno!) but I understand where I can take this game much better now. Not only am I thinking about challenge modes and more skills, but also unique maps that can really test the players ability to choose the right route at the right time. Concepts such as treasure that moves around the map, or maybe something like a whirlwind that roams and damages you if you're in it. The difficulty is actually pretty dependent on the player and I tried to tune it for players that don't pick up on the strats quite as fast as you did. Again, hopefully a future version with challenges will address that!