For features with actual upgrade caps, wouldn't it be cool to have evolving titles? like for Monkey squad, it becomes Trained Apes, An Actual Human, and then AI Targeting.
Could we possibly have an option to TYPE int the max level on the autoupgrader for each weapon? clicking down to 200 on the less useful stuff takes forever.
so the lesson is, only have one stone excavation, cause those things are deathtraps and your painfully expensive villagers will die faster than snowmen in hell if you leave the game running
question on the flak cannon. Does the coding allow it to target the same block more than once? cause otherwise when you get down to the end of a frame it does less damage.
If there are fewer targets than projectiles then it does less damage. If the flak cannon has 4 projectiles but there are only 3 blocks left, then 1 projectile will miss each shot.
Insofar as the warships go, it's Frigate-Destroyer-Cruiser-Battleship-Dreadnought-Carrier. A Dreadnought is traditionally just a heavier battleship design. And they are ALL warships.
I went and did the math because it was bugging me. Every time my oil companies pay out, they produce 267635.714 TONS of cash (1 Million $100 bills weighs 20.4 lbs, $9.8B to then ton, producing $262.283 Sextillion)
If you don't know how a gun works, maybe don't make a game with shooting in it? I'm getting tired of games on Kong where my character does something absolutely ridiculous with a weapon just because the dev's an idiot. Bolt action rifle, only the bolts moves to chamber another round, i don't need to fling the whole thing to the sky and wait for the weapon to come back down again.
One more post before i shut up. Have you given any thought to combining some of the tower up grades and adding in an attack speed research? Hp and defense seem to be less useful than the other upgrades as you rarely lose towers and you can just plant another one in front of a damaged tower to take the aggro.
Also, gold is kind of worthless in comparison to lets say, food. Or crystal, which needs a balance on upgrade costs between mines and farms. 800 on a lv1 mine vs 2300 on lv1 farm. Means that even though you know gold is worthless and you're always at the cap, you're stuck waiting for the other 2 res's to expand territory or increase the production of stuff you actually need.
Might want to put a timer on trades, because as of now you cant put something ridiculous in there no one will accept, and just stash res that way. Breaks the res caps because you can just cancel the trades later and get your stake back in full.
Evolving as a Psy caster seems to be selected against, as the RNG apparently does not like the player using skills nearly as much as your opponents, and the devs made psy skills cost more than anything else.
Ok. I'll add it later