If tweaking the physics = messing them up, then yes, you've done it. However, claiming that the current gravity is "Balanced" is rubbish. Currently, shooting the ball between 2 planets where one is burning is guaranteed to make the ball go in the direction of that burning planet, regardless of any weight on them. Tragic, because this game used to be really really good.
Ye that got boring fast... Now, why does all the assault troopers... With the guns... Hit me with them? I mean... Whacking people with the gun instead of firing it... How... utterly retarded :(
I pity the people who whine cause they can't get the badge... First time trying - no level struck out as too hard, and I never EVER ran into any "glitches" or whatever excuses people are coming up with. Excellent coding with the "Lift" drawing, I really enjoyed that when I figured it out. Thank god it was a badge or I might never have found this gem :)
Only negative thing I can remember off the top of my head: Difficulty progression is not always as expected. I found several of the mid-20 levels significantly easier than many of the <10 ones.
Just a hint... When you've obviously taken ideas from other games - don't play around. Give credit, and credit will be given to you. The controls are good and the challenge is decent, but there's not much else that pushes it upwards...
Low&Hard + Freaky + 3 boosts + skis + freakys seems to be the "ultimate" recipe for highscores... With a perfect botton direction max speed launch the only thing to worry about is to not crashland when you come down... Its *pretty* fast...
Skis seemed bad at first... but they seem to work on a % of your last height bounce, meaning that skies after a 3 thrust flight goes really really high. When you get there, freakys just don't cut it, they seem to give you height based on a set amount + gunpowder level instead...
"it takes timing and practice to actually complete the game"
Or you can just do like me and mash 1 button while mindlessly jumping around after the opponent. Doing that, and ONLY that, is enough to beat all the challenges on normal mode ecept survival.
The "Seagull bounce" feature is simply retarded. You get points for bouncing on a seagull, but bouncing on a seagull will never happen when you need it, so its just another way to make a perfectly aimed throw miss.
To those who says - time consuming and hard challenge - here's a quick hint: If all you're concerned about is beating the challenge, do the following. Sit in a corner. Keep that mouse button down. Move it back and forth for 50 levels. Congratulations. That was neither hard nor time consuming.
@SirMustapha:
There is a huge difference between you not being able to figure out how to play smart, and the game not allowing you to. Granted, when you end up with 8 Conjure cards and huge stacks of resources, you can't do much either way, but that's just a minor tweak to the % chance to draw a Conjure card, or to alter them in some way to make them better to use, not an unfixable gamebreaker.
For an Acromage clone, it does quite well, only 2 major flaws as far as I'm concerned.
Graphics. For a game with no moving parts, it could have been done so much better. Even the first Acromage looked better, and that's so many years ago half the community here wouldn't remember it.
Secondly - the "Curse" card is way too gamebreaking. No matter what resource price you put on it, a 6 growth change is simply too powerful.
On my first test i ended up having maxed growth, enemy being on 1s or 2s, and breaking his castly while getting my own to 100 in the same turn, just for the heck of it. To those who find beginner difficult - luck only changes so much, this game actually has alot of strategy to it.