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Einhanderc7's Comments

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Mud and Blood 2

Play Mud and Blood 2

Aug. 28, 2019

Rating: 0

Anyone else dealing with teleporting bunkers and pill boxes? I occasionally discover my defensive structures magically teleport around the battlefield.

Mansion on the Hill. LD30

Play Mansion on the Hill.  LD30

Aug. 14, 2019

Rating: 1

Stop, Hammer time!

Silent Neighbours

Play Silent Neighbours

Aug. 14, 2019

Rating: 1

Man can that old man skate!!! This game needs to work on its narrative, way too obvious.

Imperium war

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Mar. 15, 2019

Rating: -1

This game tries so hard to be just like Sigma Team's shooter series (Alien/Zombie shooter). If the same level of effort was applied to this game it would actually be quite fun.

SiNKR

Play SiNKR

Feb. 07, 2018

Rating: 0

The game has promise, however could do with a at least 3-4 new game play mechanics as well more interesting level design. Have you thought of incorporating dimensional planes? As it is now this is just a novelty.

Infected Assault TD

Play Infected Assault TD

Feb. 02, 2018

Rating: -3

Tip for players: Don't bother with rocket towers in free play, they can't keep up with the speed of the zombies even after they have been dowsed with chemicals.

Watch Grass Grow!

Play Watch Grass Grow!

Jan. 22, 2018

Rating: 15

I have never had so much fun watching grass grow! 10/10 would eat grass again.

Infected Assault TD

Play Infected Assault TD

Jan. 22, 2018

Rating: 3

I noticed in free play mode that once you have your defense set up, there isn't anything left for the player. Sure they can sit there and watch their defense eliminate zombies like a screen saver. However I think the free play should get more challenging over time. Maybe incrementally buff the zombies over time? Or add additional zombies that are unique or boss like? I simply want to get just a little more enjoyment out of it, as well prevent the games high scores from being skewed like they are now.

Developer response from AssemblyBandit

Sorry it took so long, I added a boss enemy that can knock down towers. I had to go back and change some stuff to enable it to target towers and have the bosses work with each other. It has its first intro on wave 50 but returns again on wave 75 and every 5 waves thereafter.

Infected Assault TD

Play Infected Assault TD

Jan. 19, 2018

Rating: 0

The immunity was a great mechanic, the towers just needed to be able to ignore mobs they can't effect. The mine towers are SUPER OP, if your defense is good at slowing them down not even a mecha devil has a chance to break through. However I like the additions of the Tesla and Mine towers. Your doing great work!

Developer response from AssemblyBandit

Thanks, I'm putting v1.3 up in a minute, its more balanced, those tesla towers will destroy anything too, they were way overpowered!

Infected Assault TD

Play Infected Assault TD

Jan. 18, 2018

Rating: 0

I think game play could be improved by preventing specific towers from firing upon specific kinds of mobs due to their inability to actually damage them. I have been testing different build orders and placements to try and work around this. However I seem to just make things worse by planning for it the tower's targeting issues.

Developer response from AssemblyBandit

There will be no more immunity in the next update. I'm almost done with it, just testing it out now, I'll have to play it a lot to make sure everything is kinda balanced.

Infected Assault TD

Play Infected Assault TD

Jan. 18, 2018

Rating: 0

I discovered an oddity today. Every so often I completely deplete the health of an enemy, but for some reason they still run through my entire maze. Attracting the attention of all the towers and exiting costing me a life. This has happened around maybe 8 times so far, and it does not seem to be exclusive to a specific mob.

Developer response from AssemblyBandit

That hasn't happened to me yet but I will go through the code and see if I can pinpoint the cause. It sounds like the zombie knows its dead but wasn't removed, I will force it to keep trying to remove the zombie.

Infected Assault TD

Play Infected Assault TD

Jan. 17, 2018

Rating: 1

I think it would be great if there was a menu button that allowed players to review the enemy mobs, mostly so that they can figure out the details of each should they forget, or like me get confused since the zombies can occupy the same space in the game.

Developer response from AssemblyBandit

Good idea, I'll add mob info/stats to the pause menu! Expect an update soon!

Kontrol

Play Kontrol

Jan. 11, 2018

Rating: 6

From my perspective the other "weapons" are useless, the primary weapon is by far the most versatile compered to the rest. Slow firing projectile in a bullet hell that requires time to shoot another; seriously why?

Truck Up

Play Truck Up

Jan. 11, 2018

Rating: 0

... Literally everything about this game could be so much better if it was play tested. Nothing is accurate, and I beat the first level without having to buy anything.

Element TD

Play Element TD

Jan. 10, 2018

Rating: 1

Keep at it Karawasa, the SC2 version is great but once you nail down this engine I'm sure you will get this in peak form.

Evil Gode

Play Evil Gode

Jan. 10, 2018

Rating: 0

An interesting concept, and I'm glad to see most of the issues I encountered were already pointed out. However I really think this game could have a lot more. I think any additions that allow players to "play the god" with more game mechanics would be a welcomed addition.

Developer response from TristanMX

Thank you!!, I'm working really hard on getting new stuff ready, any recommendations or feedback are welcome, I can say that community is actually leading were this game is going along with new mechanics I'm coming up with... =D

Mind Your Gold

Play Mind Your Gold

Jan. 10, 2018

Rating: 1

No setup time prior to spawns, UI is not scaled properly, weapon descriptions are non existent, screen size is overly large, and the game lags when weapon fire.

Cows vs Vikings : Tower Defence

Play Cows vs Vikings : Tower Defence

Dec. 28, 2017

Rating: 1

This is obviously market research for a mobile game. The art style is good but not very appealing. The mechanics implemented are not anything new so for a new IP there is nothing to make it innovative or stand out from the rest of the market. You want an interesting game? Consider implementing original game mechanics that make the IP stand out. Cloning another IP and slapping a new skin on it hardly qualifies as interesting. However considering the amount of effort in this games development already you could go the extra mile. However if your intention is to steal some of the market share of Kingdom Rush don't bother, it's too well established.

Developer response from redoxent

Hello! Thanks for your answer. This game is not as much about new mechanics as it is about funny characters and humor. We wanted to make it character-based and story-driven. However, mechanics-wise it's still open to be developed in further directions. It means that we're open to hear what you think about the directions we should move from what we have now.

Cyber Instinct

Play Cyber Instinct

Dec. 05, 2017

Rating: 0

I'm honestly not even sure where to start with this. The art is nice, however the game play is confusing, and the art makes it difficult to identify what is happening on the screen. The controls are very floaty and that makes dodging enemy attacks much more difficult.

Rogue Tower

Play Rogue Tower

Nov. 17, 2017

Rating: 3

I really enjoy this game, however I think it could be improved. The relentless are literal game killers, which I actually enjoy. But they make a lot of towers useless. The pulse towers are by far the worst investment since their abilities fail to scale with the waves. I also think this game could benefit from an econ tower. As the game progresses it becomes greatly difficult to maintain with the small amount of income provided from killing enemies.

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