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Elsepth's Comments

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Mu Complex : Episode Two

Play Mu Complex : Episode Two

Jun. 19, 2015

Rating: 1

I, for one, welcome our new AI overlord.

Swarm Simulator

Play Swarm Simulator

Apr. 12, 2015

Rating: -16

Mukyu~

Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: 0

I placed a cooling vent. My reactor exploded. Fun. 10/10 would meltdown again.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 22, 2015

Rating: 2

I got transmute early, and I collect everything, so really, a "non-artefacts" tab/filter would be incredibly useful.

Planet Splitters

Play Planet Splitters

Jan. 05, 2015

Rating: -1

Didn't autosave. Didn't notice manual save. Lost, hm, about eight hours of idle. Not terribly pleased.

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 18, 2014

Rating: 1

Snow Crash happened when population cap rolled over to -1.9B in 1870 BC, and everyone died. The singularity is vulnerable to extinction-level memetic viruses, I guess. 10/10 would Asherah again.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 10, 2014

Rating: 13

I figured out the 'rune' sequence at the end. Was rather put out when it didn't match up to any of the actual historical runesets, because... http://imgur.com/b4CMIQG

Collectivization

Play Collectivization

Aug. 05, 2014

Rating: 2

At first glance, this seems to be more or less a clone of Sean O'Connor's Slay. Not that there is anything wrong with that. Let's see if it measures up. @flammable55 I too played the old Win95 version, though my disk was "1001 of the best games for Windows". Which I have sadly lost. There were a few things on there I still haven't found again.

1Quest

Play 1Quest

Aug. 03, 2014

Rating: 5

I can't be bothered searching to see if this is up already, but for quick reference, subclasses are: Mage(Enchanter/Inquisitor), Priest(Necromancer/Oracle), Rogue(Archer/Assassin), Warrior(Barbarian/Knight). Hybrid subclasses are Mage/Priest:Summonner, Mage/Rogue:Arcane Archer, Mage/Warrior:Battlemage, Priest/Rogue:Punisher, Priest/Warrior:Paladin, and Rogue/Warrior:Ranger.

Developer response from RatzNGodz

Summoner is a Mage subclass, Inquisitor is Mage/Priest

1Quest

Play 1Quest

Aug. 03, 2014

Rating: 0

Oh, and Curse/Paralysis is the best thing ever. Magic Affinity makes them very cheap for a pair of devastating debuffs - remember, a paralysed target is essentially a meatshield between you and the rest of the world.

1Quest

Play 1Quest

Aug. 03, 2014

Rating: 0

Two easy campaign playthroughs later: Swarms are fairly manageable with AOE attacks; Warrior/5 Swipe is especially good for this. Since everything blocks LOS, you can hide from ranged attacks behind other enemies, but generally I've found it easier to just keep my defense high enough that I almost never get hit anyway. Defense buffs are very useful - I generally play with about 3-5 of them up at all times. Run 1 was Warrior5>Knight5>Rogue5>Ranger5, and Ranger is excellent. Run 2 was me cataloguing all of the sub-classes, so 5 each in the base classes, though I went to Mage/10 and Battlemage/5 before I finished. Battlemage is underwhelming - 2 is a nice passive and 3-4 are okay situationally, but it's not really worth the XP. Mostly, I find the biggest issue with the game is the limited size of the playfield - you can't zoom out the map, and a few of the UI elements are still too small - one of the spell descriptions doesn't fit even at 1x. Forget which one.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 05, 2014

Rating: 2

@NickP2 It's not a glitch; since the time required halves, if you're over halfway already it completes immediately and the remainder rolls over. You'll notice that if it's not halfway there when you hit an achievement, the bar will simply double in length. Cheers.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 04, 2014

Rating: 3

Welp, I broke the game. Jumping + knockback from boulders in stage 2, my front-rank melee cats are dead on the top row, and my back-rand ranged cats are stuck on the middle row shooting at nothing and unable to move. Eh, it's too laggy anyway. Silly memory leaks.

The Valley Rule

Play The Valley Rule

Jun. 24, 2014

Rating: 0

I actually found the walljumping the easier part of the game. Huh. If it wasn't challenging, it wouldn't be much fun, ne?

The Valley Rule

Play The Valley Rule

Jun. 24, 2014

Rating: 0

Push four blocks onto buttons, unlock thing, fall into water on way out, repeat 4x. Still going. >_>

My Friend Pedro

Play My Friend Pedro

Jun. 24, 2014

Rating: 0

The ending. What. banana/5, would lawl again.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 08, 2014

Rating: 23

You know what annoys me? Money counters that don't use monospace fonts. Trying to read how much I have is an exercise in headache mitigation.

Decision:Medieval

Play Decision:Medieval

May. 09, 2014

Rating: -2

I should have seen this coming.

StarDust I: The Fall of Man

Play StarDust I: The Fall of Man

Mar. 21, 2014

Rating: 0

Incidentally, for those who liked the resource-management and general feel, there's a pair of games from 1989/1991 - Millenium, and Deuteros. The latter is Amiga-only, but an emulator fixes that; it also gets quite difficult. Fun, though, even if they're a bit dated.

StarDust I: The Fall of Man

Play StarDust I: The Fall of Man

Mar. 21, 2014

Rating: -1

Sigh, Flash. The final mission is unplayable due to crippling lag. Oh well, platform limitations~ Still a very enjoyable few hours, even if I can't see one of the endings.

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