Snow Crash happened when population cap rolled over to -1.9B in 1870 BC, and everyone died. The singularity is vulnerable to extinction-level memetic viruses, I guess. 10/10 would Asherah again.
I figured out the 'rune' sequence at the end. Was rather put out when it didn't match up to any of the actual historical runesets, because... http://imgur.com/b4CMIQG
At first glance, this seems to be more or less a clone of Sean O'Connor's Slay. Not that there is anything wrong with that. Let's see if it measures up.
@flammable55 I too played the old Win95 version, though my disk was "1001 of the best games for Windows". Which I have sadly lost. There were a few things on there I still haven't found again.
I can't be bothered searching to see if this is up already, but for quick reference, subclasses are: Mage(Enchanter/Inquisitor), Priest(Necromancer/Oracle), Rogue(Archer/Assassin), Warrior(Barbarian/Knight). Hybrid subclasses are Mage/Priest:Summonner, Mage/Rogue:Arcane Archer, Mage/Warrior:Battlemage, Priest/Rogue:Punisher, Priest/Warrior:Paladin, and Rogue/Warrior:Ranger.
Oh, and Curse/Paralysis is the best thing ever. Magic Affinity makes them very cheap for a pair of devastating debuffs - remember, a paralysed target is essentially a meatshield between you and the rest of the world.
Two easy campaign playthroughs later: Swarms are fairly manageable with AOE attacks; Warrior/5 Swipe is especially good for this. Since everything blocks LOS, you can hide from ranged attacks behind other enemies, but generally I've found it easier to just keep my defense high enough that I almost never get hit anyway. Defense buffs are very useful - I generally play with about 3-5 of them up at all times.
Run 1 was Warrior5>Knight5>Rogue5>Ranger5, and Ranger is excellent. Run 2 was me cataloguing all of the sub-classes, so 5 each in the base classes, though I went to Mage/10 and Battlemage/5 before I finished. Battlemage is underwhelming - 2 is a nice passive and 3-4 are okay situationally, but it's not really worth the XP.
Mostly, I find the biggest issue with the game is the limited size of the playfield - you can't zoom out the map, and a few of the UI elements are still too small - one of the spell descriptions doesn't fit even at 1x. Forget which one.
@NickP2 It's not a glitch; since the time required halves, if you're over halfway already it completes immediately and the remainder rolls over.
You'll notice that if it's not halfway there when you hit an achievement, the bar will simply double in length. Cheers.
Welp, I broke the game.
Jumping + knockback from boulders in stage 2, my front-rank melee cats are dead on the top row, and my back-rand ranged cats are stuck on the middle row shooting at nothing and unable to move.
Eh, it's too laggy anyway. Silly memory leaks.
Incidentally, for those who liked the resource-management and general feel, there's a pair of games from 1989/1991 - Millenium, and Deuteros. The latter is Amiga-only, but an emulator fixes that; it also gets quite difficult. Fun, though, even if they're a bit dated.
Sigh, Flash. The final mission is unplayable due to crippling lag. Oh well, platform limitations~
Still a very enjoyable few hours, even if I can't see one of the endings.
Summoner is a Mage subclass, Inquisitor is Mage/Priest