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Game comments and reviews
Jul. 09, 2017
It is mindblowingly stupid that you need to go through the entire tutorial before being allowed to access the options menu.
Jun. 04, 2017
Nice start, but as others have pointed out the scrolling makes this rather difficult to play, especially on a laptop with solely a mousepad. Your layout is very vertical, and a lot of your elements would be better placed inline (horizontally). For example, the purchase buttons can be horizontal to the name of the item being purchased. The padding of the resource rows can be reduced by 2 pixels as well. A small shave can really make a large difference. Finally while you are working on the layout I suggest adding your own splash of color - this game visually looks no different than the other Bootstrap idle games out there.
Developer Reply
There are graphics options in the More Tab if you would like to customise the look. There are options to change the theme and colour scheme, as well as compress the resource rows. However, I will take your suggestions into account for future design changes
Mar. 11, 2017
Auto-trading and the merging of fleets are two very necessary features that are missing.
Dec. 31, 2016
This is the only idle game in existence where upgrading actually decreases your overall income. The curve on this game is atrocious.
Dec. 23, 2016
I get the impression that pooling isn't being used. If it is the pool isn't large enough.
Aug. 16, 2016
I highly doubt you have permission to use these IPs.
May. 31, 2016
Watched an ad, got no reward. No future/10.
Apr. 05, 2016
Don't think I'll bother playing past cave 15. Even the night walkers can't get over that wall.
Mar. 26, 2016
The curve for this game is seriously off, especially if the "no income while offline" thing is true.
Feb. 22, 2016
Upgrading a level 10 building with the x25 options upgrades it to level 25. I think I am in love.
we do our best to make everything very convenient ! A game is meant to be fun and easy to play :)
Feb. 16, 2016
Good start. I'll come back to this once the scaling is fixed.
Dec. 25, 2015
You added blaring music at the beginning without a mute button. Come on, now. You should know better.
Dec. 14, 2015
The energy requirements for sand are killing me.
Dec. 09, 2015
Would appreciate it if you could export an html version of this.
Nov. 17, 2015
I've noticed a steady progression in quality in your games. There are still issues with pacing, but otherwise I am very happy to see the progress you have made. Keep up the good work.
Oct. 12, 2015
You have a memory leak. Game threw an out of memory error after leaving it idle for 4 hours.
Sep. 18, 2015
I'd definitely love to see this game expand just a bit more, even if it is in a sequel or expansion update. The tradeoffs between working, training, and resting is an interesting concept, and a lot can be done with that kind of system.
Sep. 17, 2015
Not sure I approve of ripping the GUI from Swarm Simulator (even though that is simply Twitter Bootstrap).
Sep. 12, 2015
Simple and not very deep, but it works quite well for this specific game. One of the better idle games on Kongregate I think.
Aug. 09, 2015
Is there an achievement for losing 15 times in a row in Double or Nothing?
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