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EugeneS9's Comments

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Exit/Corners

Play Exit/Corners

Sep. 11, 2017

Rating: 0

Spoiler alert: For those who managed to guess the RN15 puzzle correctly (like me) and have a trouble because of lack of explanation: items are sorted by "rts" or "gnirts" or 'yllacitebahpla" (read backwards). That's what "ear" figures out if you keep asking for tips.

AntiVillain (-OneShot-)

Play AntiVillain (-OneShot-)

Aug. 11, 2017

Rating: 0

Oh, so you just used the engine from your old game to make something a bit different... Doesn't sound like a big work. I'll rate it to six stars. Or seven. But definitely not more than eight!!!

Medieval Cop 8 -DeathWish- (Part 2)

Play Medieval Cop 8 -DeathWish- (Part 2)

Aug. 04, 2017

Rating: -1

Another chapter of the Midi-Evil Cop? It takes a while to load the game, can spend this time wisely... Giving it 5 stars and writing an exalted comment about it in advance

Sacred Treasure

Play Sacred Treasure

Nov. 23, 2016

Rating: 3

counterattack - does it even work? My knight blocks 3 hits in 4 seconds without delivering a hit, misses one hit and "counterattacks". And he has 100% chance...

Medieval Shorts 2

Play Medieval Shorts 2

Oct. 28, 2016

Rating: 1

I'm only on 2nd day and I already want to 6-star this game. Can I do it?

The Space Game

Play The Space Game

Oct. 01, 2016

Rating: 3

Medium badge. First try: lasted 14:52, FUUUU... Second try: built enormous base, after 17 minutes was experiencing horrible lags, spent 3 minutes selling buildings to lose the game.

Trimps

Play Trimps

Aug. 20, 2016

Rating: 3

After certain points my trimps look more like trumps...

Dead Metal

Play Dead Metal

Jul. 09, 2016

Rating: -2

flamethrower in space? In your face! In your space!

Viricide

Play Viricide

May. 31, 2015

Rating: 1

The last level took me an hour... Now I hate St Valentine's.

Alice is Dead Episode 3

Play Alice is Dead Episode 3

Feb. 22, 2015

Rating: -1

Anyone experiencing awful lag - try Internet Explorer. No idea why, but it works for me. + if helped.

Protector IV

Play Protector IV

Feb. 19, 2015

Rating: -1

2EternoAprendiz: You can find an item, that can reset your personal skills. It helps a bit. 2brainartisan: probably, flying enemies? Melee units can't hit fliers.

Endless Migration

Play Endless Migration

Feb. 12, 2015

Rating: 0

Lol'd... Cheating was never that easy.

filler

Play filler

Jan. 25, 2015

Rating: -2

@vntz89: these are bugs and they prove the fact that we are living in computer simulation

Clockwords: Prelude

Play Clockwords: Prelude

Jan. 25, 2015

Rating: -6

RNG hates me... combined 6 lvl5 iron letters. 4 of them are J, one Q and one X

TOWLDR

Play TOWLDR

Jan. 19, 2015

Rating: 0

I prefer not to take a cake it it could expire in 2:49...

Arkandian Explorer

Play Arkandian Explorer

Jun. 11, 2014

Rating: 3

I understand the reason, but it still looks like right-handed hero is fighting left-handed legion. Probably, devs should make the hero left-handed instead... In future games.

Kingdom Idle

Play Kingdom Idle

Jan. 21, 2014

Rating: 0

Sword production should keep overflow. If I have 150% production I still get 1 sword per sec. No difference between 25% and 33% (4 seconds for 1 sword) isn't good. Military works fine, excess % goes to next soldier, but I didn't test it for really large production

Developer response from nadiakasper24

Yeppers...will totally be fixing this shortly....right now neither of them are set u to handle large overflows (200% or more per second). I wanted to make sure I had it working with growth before coding it in for everything else. Thanks for the foodback, and the continued support of this game :D

Kingdom Idle

Play Kingdom Idle

Jan. 20, 2014

Rating: 0

Urgh, my description of effect disappeared. It was "with Marketplace Lvl0 you can make deals with 100 reses, with Lvl1 - 1000 reses, Lvl2 -10K reses and so on"

Kingdom Idle

Play Kingdom Idle

Jan. 20, 2014

Rating: 0

well, I get +10K% growth per second and waiting for overflow too. I don't know what should be done with market, but it definitely needs an option to make bigger deals. My total production of all reses together is almost 100K per second, prices for buildings are millions of reses and I don't notice any change when I sell or buy something... How about making a building called Marketplace with following effect: with each lvl of marketplace 10 times more expensive than previous?

Developer response from nadiakasper24

Im going to be adding an input box for each resource in the market sometime today or tomorrow, so you can just type in how much you want to buy or sell. I see that getting a much better reception from everyone :)

Kingdom Idle

Play Kingdom Idle

Jan. 15, 2014

Rating: 1

Just want to be clear with some math: 100 miners (1 iron each) +100% lord bonus (it gives us 200 iron/tick total) production speed 200ms displayed total production 1000/t (at both economy screen and global resourcedisplay), ticks 5 times per second, so it's 5000/sec What's wrong: prod/tick depends on production speed. It shouldn't. What's funny: you fixed wood issue... Looks like it had correct production until it was fixed.

Developer response from nadiakasper24

Lolz...more early morning coding...i forgot to take production speed out of the algorithm when i switched everything over to /t from /s....I'll get that fixed right away. Thanks for the error report :) EDIT: This should be fixed now.

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