Spoiler alert:
For those who managed to guess the RN15 puzzle correctly (like me) and have a trouble because of lack of explanation: items are sorted by "rts" or "gnirts" or 'yllacitebahpla" (read backwards). That's what "ear" figures out if you keep asking for tips.
Oh, so you just used the engine from your old game to make something a bit different... Doesn't sound like a big work. I'll rate it to six stars. Or seven. But definitely not more than eight!!!
Another chapter of the Midi-Evil Cop? It takes a while to load the game, can spend this time wisely... Giving it 5 stars and writing an exalted comment about it in advance
counterattack - does it even work? My knight blocks 3 hits in 4 seconds without delivering a hit, misses one hit and "counterattacks". And he has 100% chance...
Medium badge. First try: lasted 14:52, FUUUU... Second try: built enormous base, after 17 minutes was experiencing horrible lags, spent 3 minutes selling buildings to lose the game.
2EternoAprendiz: You can find an item, that can reset your personal skills. It helps a bit.
2brainartisan: probably, flying enemies? Melee units can't hit fliers.
I understand the reason, but it still looks like right-handed hero is fighting left-handed legion. Probably, devs should make the hero left-handed instead... In future games.
Sword production should keep overflow. If I have 150% production I still get 1 sword per sec. No difference between 25% and 33% (4 seconds for 1 sword) isn't good. Military works fine, excess % goes to next soldier, but I didn't test it for really large production
Yeppers...will totally be fixing this shortly....right now neither of them are set u to handle large overflows (200% or more per second). I wanted to make sure I had it working with growth before coding it in for everything else. Thanks for the foodback, and the continued support of this game :D
Urgh, my description of effect disappeared. It was "with Marketplace Lvl0 you can make deals with 100 reses, with Lvl1 - 1000 reses, Lvl2 -10K reses and so on"
well, I get +10K% growth per second and waiting for overflow too. I don't know what should be done with market, but it definitely needs an option to make bigger deals. My total production of all reses together is almost 100K per second, prices for buildings are millions of reses and I don't notice any change when I sell or buy something... How about making a building called Marketplace with following effect: with each lvl of marketplace 10 times more expensive than previous?
Im going to be adding an input box for each resource in the market sometime today or tomorrow, so you can just type in how much you want to buy or sell. I see that getting a much better reception from everyone :)
Just want to be clear with some math:
100 miners (1 iron each)
+100% lord bonus (it gives us 200 iron/tick total)
production speed 200ms
displayed total production 1000/t (at both economy screen and global resourcedisplay), ticks 5 times per second, so it's 5000/sec
What's wrong:
prod/tick depends on production speed. It shouldn't.
What's funny:
you fixed wood issue... Looks like it had correct production until it was fixed.
Lolz...more early morning coding...i forgot to take production speed out of the algorithm when i switched everything over to /t from /s....I'll get that fixed right away. Thanks for the error report :) EDIT: This should be fixed now.
Yeppers...will totally be fixing this shortly....right now neither of them are set u to handle large overflows (200% or more per second). I wanted to make sure I had it working with growth before coding it in for everything else. Thanks for the foodback, and the continued support of this game :D