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Jun. 24, 2015
Also: Please don't delete all projectiles on kill. This very often wastes a cooldown from a gun
Well... could be interesting but it's impossible to idle... sure... upgrade the weapons and just let them auto fire... but they have humongous reload times... I managed to buy the second ship... but yet... so annoyingly long wait time that ANYTHING happens
Now where the game gets interesting, you abandon it?...
Actively shooting rockets is so frustrating unuseful. You can plainly delete them out of the game, as you are unable to hit anything.
Jun. 23, 2015
The Game itself seems nice, but I absolutely do not understand the UI. For example: I click "Hero" and then "Move" and it shows me a button for a chance and a button with an EXP Value. I have more EXP as the EXP Button is saying, but as much as I click it, it does not do anything. All in all I just randomly click every button after a few enemies and sometimes it deducts EXP when I click stuff and I hope something changed, but I have no idea...
Developer Reply
I'm sorry. But if you gain XP by doing random stuff you generally play the game as it was designed.
Jun. 19, 2015
I am on my 3rd level and there is one canon from the enemy left and my production has completely stopped. It's the level right from the first one. Screenshot: http://prntscr.com/7isre1
I am at Monsterlevel 99999999999999999. So I think I finished the game ^^
Jun. 18, 2015
Something leveled up and around 0.4 seconds after the numbers pop up of values changed, the info is vanished... So I know that my chars are level 2 but don't know in what values something has changed.
I got a mission to die in between 100 and 150m and no matter how I start at the worst possible timer or what ever I do, I can not stop before around 250ish... that's a dumb mission...
Jun. 16, 2015
1. Scrollbar for a fart of screensize? Was it really impossible to reduce the game a bit ? -2 stars 2. No need to wait for flowers to fully grow, just spam them around until it fits. -1 star 3. It's boring and not really interesting... -1 Star
Jun. 15, 2015
Applecore looks like a flying anus o.O xD
Jun. 11, 2015
The game is way too straight forward. The "Ending" was funny for a second, but then all there is, is a screen that doesn't go away and blocks you from playing on and all you can do is to click on the screen to go to another website. Could have some potential, but not as good executed as it could have been.
1/5 Stars - There is just layer over layer of text you can not read. Nothing is explained. I do not know what the F-Word I am doing or getting from anything.
May. 29, 2015
Tip for the special cards: Make an array that saves the whole deck. Every time the player gets on a field for those cards, the drawn card will be taken out of the array. If the player has had all available cards, the array will be recreated. This blocks a player from getting 5 times the same card over and over. Also if you manually walk onto the Jail field, you are only VISITING not going to jail. Would be neat if that gets reflected in the game too.
May. 21, 2015
That RAM-Window must begone, it totally stops the game when using the autoclicker upgrade.
We are fixing that in the next update, so the error will only slow you down a bit instead of stopping the game. Thanks for the suggestion!
May. 09, 2015
Nice Idea, but totally ZERO gear on farming and the only way to get gear is raiding and only one single item at a time and a huge cooldown ? Not cool bro...
I'm sorry bro I will balance soon I promise!
May. 08, 2015
Turk Tukleton joined your group. 'nuff said :D
May. 03, 2015
As ALL Browsers are going to disable unity, you should directly do the game in webgl
It doesn't even work and it is a mess. They really need to finish the Webgl export.
Apr. 28, 2015
No mutebutton = 1 star
Adding a mute button just for you!
Apr. 23, 2015
I know about the manual export and exported my game, but what I meant, is that we don't know when it will happen, others will come back from a break/holiday and see the webgl version and no unity one to export ;)
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