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Apr. 22, 2015
Thanks for the answer. But PLEASE have in mind, that we have to transfer our gamestate somehow. So please give us some way to use, maybe like timeclickers did, the unity version and the webgl version at the same time to export our games. Don't wanna lose a game.
Developer Reply
hi - the manual game export should work just fine!
What about browsers starting to disable Unity? Are you going to switch to WebGL ?
working on a webGL version right now :)
Apr. 17, 2015
Needs an direct on screen info for workers and place for workers
Apr. 15, 2015
How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :)
How to play Unity Games in Chrome: Enter "about:flags" in your browserbar, hit enter, enable "NPAPI" and restart Chrome and enjoy your Unity games again. Upvote, so others know how to still be able to play :D
Apr. 14, 2015
@zipas everyone can go down to 10 and up to 99. But buy at 25 or lower and sell 80+
Apr. 12, 2015
I don't quite get all 6 buttons... Light = Tick Speed ? Focus = totally no idea Ego = Click Amount Shape = +X% to idle or click or both ? Size = What gets where and when released ?? Hive = Auto-Clickspeed - cumulative with light?
Light, time travels faster. Focus, chance of a critical when clicking. Ego, how much money you earn with a click. Shape, directly increases the total earnings. Size, how much extra money you earn with a critical. Hive, how often you autoclick money. Edit: Shape works for both, and yes hive is cumulative with light.
Give us please a button that is similar to the questfunction, that I can set the blacksmith to an item and have a button that makes miner and smelter produce the corresponding stuff.
Apr. 08, 2015
Too bad you can't rate -5 stars...
Apr. 06, 2015
Love the game, but can I somehow import my game from gamesbutler ? would love to play it over here, but not if I have to restart x.x
For some technical reasons, we can't add an import/export function at the moment, but you should be able to copy over the flash SharedObject files from the Gamesbutler directory to the Kongregate directory (or vice versa). You'll have to google around to find out where your shared objects are located, since it's different for every system and browser. The name of the files are, for example, MQsave_1_6d6e02ee9f7396ed6f7e8b3f7f80e4f6 for the slot-1 save (The random letters and numbers are always the same).
Now thats what I call a pissy game...
Apr. 05, 2015
Funny finale, but plase make the game no-sound if the user chose that. Sadly it's way to short... just 30-40 minutes :/
An error: The "Time" in the tower is not a real timer, but a turn count. My slims are now faster then one second and still each bump the timer goes down.
Apr. 04, 2015
Nice start. Wonder if it keeps up being interesting.
Nicely done. I wished I was able to create already such a simple game <
Apr. 03, 2015
Stuuuuupid question... Does this game save by cloud or something ? I am sure I still have my savegame from before my last hdd format o.o
Apr. 02, 2015
Idle Games without a save almost instantly get 1 starred and on a "never visit again"-List of a lot of players.
I will let you know whenever I get a chance to update this. Thanks for the feedback!
Mar. 29, 2015
http://i57.tinypic.com/259hohj.png your pigs are broken lol
Mar. 26, 2015
@Zaderton yes and no. If there are 6+ cubes left, then yes. But if less then 6 cubes are left, less cubes are being targeted and thus less damage for that time.
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