FNighty's Comments

Game comments and reviews

Mech Defender

Feb. 17, 2011

0

No autosave? Wow. 1.

Reeelz

Aug. 26, 2010

-37

One problem: This isn't a Gemcraft game. Fail.

Loved

Jun. 15, 2010

-4

Spikes are bugged, they kill you even if you touch them from the side.

Craqua

Mar. 02, 2010

0

Pathetically easy. Got boring on the fourth stage and was easily aced using a touchpad.

Balloon in a Wasteland

Feb. 16, 2010

0

Neat little game, takes about 40 minutes to beat it and get all the achievements twice.

Snipedown

Jan. 22, 2010

0

Kind've meh. It's obvious you spent a lot of time on the graphics and animations, but there is so little gameplay it's hard to enjoy. What little there is isn't even fun, it's just "hold cursor over giant slowly moving tank and hit M1 over and over again".

Level Up!

Dec. 10, 2009

0

Oh are you kidding. Cliffhangers are only used by complete assholes.

Elona Shooter

Nov. 03, 2009

0

@Ficklestein Why? Just use the re-try button. It's the exact same thing, but way faster.

Obechi

Oct. 18, 2009

0

Pathetically easy, 4:36 with 5 retries on my first attempt.

Take Something Literally

Oct. 07, 2009

0

Intriguing. 5/5

Agony: The Portal

Aug. 17, 2009

0

Hey guys, did you notice that whole tip jar thing that was added to Kongregate? The shop is the exact same thing. Stop freaking out. Tools.

GemCraft chapter 0

Jul. 26, 2009

0

The achievement is for beating level 78, not hitting Wizard Level 78.

GemCraft chapter 0

Jul. 09, 2009

0

To paraphrase Boggz: WTF WHY GAME HARD CHALLENGE NO FUN WTF WANT FREE POINTS SELF GRATIFICATION BADBADBADBADBAD.

Don't Look Back

Mar. 07, 2009

0

Way too easy.

Ultimate Crab Battle

Feb. 21, 2009

0

So here's this huge enemy crab, and you attack its weak point... for massive damage.

Chaos of mana

Feb. 16, 2009

0

"You can buy a wife in the shop..." WTF?

Scriball

Jan. 20, 2009

0

Interesting concept, but the collision detection fails and makes the game far more difficult because of bugs than because of actual puzzle design. 3/5

Apocalypse

Jan. 04, 2009

0

Great game, could be a bit harder though. I was able to get most of the "Took no damage for X days" awards on the first try. Also, the score system REALLY needs to be polished. There's absolutely no reason to punish a player for choosing the evil path. I lost points, and didn't get a modifier for "saves". Instead, use a bonus that's higher based on how close you are the extremes, like a higher bonus for -500 affinity than -250, the same with +250 to 500. The saves bonus should also be removed, getting 3 extra AP per survivor is bonus enough.

Dungeon Escape

Dec. 11, 2008

0

Downrating a game because you think it's too hard is lame. You get a good 2 seconds from flashes to deaths, just try and work up a reaction time better than that of a dead animal.

Dungeon Escape

Dec. 02, 2008

0

Those aren't issues, Thernan. When you die you go to the next randomly determined room and return to ones you died in after you complete all the other rooms.