Search for your favorite games...
Game comments and reviews
Dec. 25, 2011
Sunny! Congratulations on your game! And, don't worry, I'm sure you'll get better at drawing squares if you just keep practicing! :D
Aug. 17, 2011
The absolute best kind of puzzle game: simple concept, gradually building complexity, all-thinking no-skill execution, and a wide range of challenges that keep you learning right up until the end. Brilliant! 4/5
Jul. 08, 2011
One major complaint - the words are in such small type, I frequently mistook 'e' for 'a', or 'i' for 'l'. Also, the 'x' in 'haxe' looks like a 'v', which confused me. If you made the type larger and clearer, it would improve the game immensely.
Jul. 03, 2011
It reminds me of that old PS2 game Trapt...does anybody remember that game? D:
Jun. 24, 2011
Very artsy, but works well with the minimalist style in a way better graphics might have spoiled. An excellent use of limitations to achieve effect. I totally saw the ending coming, though. :)
Some clever traps and 'gotcha' moments, but poor hit detection and controls doom it, I'm afraid. :(
Oh, by the way, I said that because I found that to be the funniest line in the game. I'm still giggling over it like a schoolgirl, in fact. Brilliance! 5/5 (for that one line)
"IT IS HARD TO GET"
Apr. 11, 2011
As an old hand at logic games, I found this a sort of soothing activity; the easy-going music helped. But, the challenge level doesn't seem to be very high. At least, when I skipped to the last level after doing two of the Journeyman puzzles, I solved it in less than 45 minutes. It was really more tedious than difficult. As a take on Minesweeper, I wonder if removing the possibility of 'losing' just takes a necessary element of suspense out of the game? I don't know. Anyway, I still enjoyed it, even if it was easy. 3/5
Apr. 07, 2011
Eh, it's a good idea, but needs balancing. I quit when i realized I realized that losing was never going to happen and the words started repeating. Add a larger dictionary, make the costs increase over time, and add a little more variety, and you might have a really neat game, but right now it's a little too easy and simple to be really engaging. 3/5
Apr. 04, 2011
Nice. Level 21 is the 'Happy Face' from Rob's Cyanide & Happiness strips. :D
Apr. 02, 2011
This is by a long shot the best TD Shooter I have played on Kongregate. Kudos to polymerrabbit for demonstrating a flair for smart design and a marvelous understanding of what does - and does not - make for a great shooter.
Mar. 28, 2011
Terrible controls, buggy, overdone concept. Clean it up, and it could be a halfway decent game, but this isn't even a beta. It's not even a proof of concept.
Mar. 27, 2011
Once again, I get a Silver instead of a Gold because, in defiance of all probability, an Assassin dodges 50,000 hits while I watch helplessly. What a terrible design idea.
Mar. 21, 2011
Hey, great game! But, it would have been better without the 70's porn music. :D
Mar. 19, 2011
Man, screw you guys for spoiling that surprise. Not that Mel Gibson would have made me very happy anyway... But at least I might have gotten a LITTLE laugh out of it. :P
Mar. 18, 2011
You took Geometry Wars and managed to make it a compelling and believable story. You are officially my hero.
The assassin enemies are by far the worst feature of this game, a HUGE design flaw. Introducing luck into a tower defense game is always a dangerous proposition, but to give an enemy a 50% dodge chance against EVERY attack in the game is just madness. I've watched a low-level assassin dodge fifteen ghost missiles and every meteor I could throw at him to steal one of my gems. That's not strategy, it's just cheap. Come on, guys. This is, otherwise, one of the best tower defense games I've ever played. Give the assassin a real ability, not that cheesy cop-out. How about, every time it gets hit, it teleports forward a little bit? That would be dangerous, but not the cheese-fest the enemy currently is. This game would be 4/5, but the assassin takes it down to a 3/5. All the very good choices you made don't make up for such a terrible mistake; and it would have been so easy to avoid! ;~;
Mar. 03, 2011
The Nifflas influence shows very heavily in this game, with the almost subliminal music, dreamy graphics, and slow transitions in visual style. I do say it is derivative, but it is well-done. Where the game does not hold up as well is its gameplay; the level design is okay, but the controls are simply not tight enough for the level of platforming skill required to do some of the things, resulting in rather frustrating sections that would be easy with better controls. That sort of 'fake difficulty' is a flaw in a game, and this one suffers for it. Still, overall, an enjoyable experience. It's hard to go wrong with this formula, and the elements come together. 3/5
Feb. 25, 2011
Also good, Dryad Hunter. Use your Entangle power to divide enemies, then destroy them quickly one-by-one with powerful attacks and the Bolt spell, if you can find it.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.