I like this a lot. It would be a lot less frustrating if you had it recognize based off image you're going for versus image you get, and not shapes. I've made several of the answers with items in different places or not even using items you had for the answer.
Loved the atmosphere. I hated that unsolid snake so much, but when I finally figured out how to beat him, it was rather satisfying. Probably one of my favourite games here on Kong. Excellent job!
Major complaint was that some of those click zones you had to be pixel perfect. When you have a vague knee bend that could be one leg or the other, it's annoying knowing you'll lose 30 by being off by the slightest amount.
I was going to say something about a restart for each level, but then I realized there was one. My only issue may be some of the physics, but really, considering how well this game is executed, I should shush. This is a great game and well worth all the time I put into it. Despite walking away a few times, I /want/ to come back and finish it off.
Really like it and the different things you can do with it. My only issue is that even a slight twitch of the mouse when connecting gears can make it so it doesn't connect on both sides.
This game is pretty sweet, but it seems to be a bit buggy. When I exited out and then came back later, it still had the angry customers that I'd ditched after ending the game. They over covered everything that I was doing in the new game. It's a bit annoying, as is the superbly slow walk speed.
Much better than loops, if I say so myself. Way to go. Glad that you've taken the old thing and made it better--I absolutely hated loops after the impossible badge, and I'm glad to see something else I can enjoy.
It's a little confusing on the instructions and rules at first, but really fun once you get into it. Luck still matters to an extent, despite what you might think---but call it probability for adverting purposes. :P