oh maybe i shud clarify, hand cards area is horizontal with skip button, but when you drag a card out of hand, your pointer shud be lower than the skip button, thus we need to move up and down up and down repeatedly.
freaking bad update. i can see the purpose of the relocation of hand cards area, but u know what, the new position is not horizontal with the skip button, which is totally not user-friendly.
Maybe you can make the location of hand cards movable? Or just simply keep its old position but allow us to shrink it? Thanks!
@it3222: Search button is good for many things but not it doesnt suit here well. I guess most of us would remember the attributes of the card, rather than the card name (esp. those vindi's names lol XD)
@Ichthyic: The reason for those menu buttons are not working after finishing tutorials can be you haven't closed the tutorial message boxes. Try it out! Hope this helps. ;)
too hard to play, you cannot farm at lower lvl to earn coins.
Once you reach at certain lvl, and if u dont have enough good cards, you will feel helpless.
and training other champ in lower lvls seems impossible, as the difficulties in lower lvls keep increasing regardless your new champ is just lvl 1.
Some suggestions here.
1. Picking cards can be simplified, like click once = select it with thicker border. Double click = magnify. (I know double click = select for now, but not user-friendly enough.) 2. XP bar shud show how much XP till next lvl, so as the energy bar shud have a timer and also showing it max capacity. 3. It seems losing a campaign doesnt give anything?? 4. Lvl up can be considered to refill whole energy bar (this is common for many energy system games, though u dont have to folo) 5. Deck Editor can be improved. It is hard to tell how to improve it exactly. But one point is those duplicated cards can be shown in one card only with a number on right bottom showing its total quantity? 6. This may be too early to u, but u may consider it. Three Elements is a bit small to give wide variety. Mayb 5 elements like Fire>Earth>Wind>Thunder>Water as a cycle, plus 3 card slots in battle? Ofc there are so many ways to be improved. Looking forward to seeing this game grows.
You should know not to give us ideas. ;)