You level a level selector. I finished the final level only to have a bug and now I have to repeat the whole thing again (I did it before updates and badges).
I consider this game to have some great potential, but there are several issues. Im sure that many if not all the issues I mention have already been mentioned.
The grid size is simply too small. There has to be ways to increase it once they start getting larger amounts of shields, and shield types that change. Sure if your attack is strong enough (or enough of them) you can reduce the shield.
Damage does not carry over to the next shield, or worse, if you drop someone easily, extra tiles dont carry to the next enemy.
We need to be able to string combos easier.
In the shopping screen I found that the info panel keeps jumping on me.
Some menu options in battle are needed.
More information about things would be helpful.
It can be hard if not impossible to select enemies, only their image is delectable and it moves on you!
This is a great game. The AI seems balanced and fair. Its surprising that there is the occasional level which is more difficult than some higher levels. Except for 33. Even easy is difficult and I just cant seem to beat the blacks on anything higher.
Could a scroll bar be added to the upgrade screen for units? Maybe sort the units so cheapest upgrades are at the top and you can sort by the upgrades (attack, defense, ...). Add some hover information to the units and items incase we forget what something does.
The crafting system really needs an easier method. I would suggest either allowing you to craft using money (eg it automatically buys the ingredient(s) since they all have the same cost) and also does not clear the matrix after crafting.
When you have collected an entire set of items there should be another box that appears that tells you what the set does without needing to equip it first.
Hmm, it takes 1.5 days to research a level 3 upgrade that I already had to work at saving up for. If it wasnt grindy before this then it is now. Ive enjoyed the bloons games, but this is hurtful how long it takes to progress unlike with the past games.
Build 18 bug: I upgraded my fuel tank and exited the station only to find that the fuel was only at the max of the last tank. So I reentered the station and took care of the problem.
Suggestion: Since buildings have a purple progress bar letting you know when a ship will be completed, could turrets have the same feature? Mostly Im sometimes curious of when something large like Mjolnir is about to fire.
Suggestion: The upgrade feature is great, but I would like a change made to it. Instead of removing anything which has already been upgraded/modded already, it can still be chosen for the upgrade but any existing upgrades/mods are removed before the new random one(s) are added. This gives us much greater flexibility when we earn/buy ships.
Suggestion: When you already own one copy of something, say the basic fighter, could you offer us the chance to clone it? This way if we want to upgrade something and we are not happy with the results, we still have a chance to have the unmodified version which we can repeat the process with.