The constant drastic changes in the updates are getting tiring. A few days ago I got to sector 2500 before needing to transfer, and then it went to about 1700 after an update, and now it's 1300 after the newest update. At this point I just feel like you're making progress too slow and less fun, and it's starting to get boring.
The last 15 minutes of this game has been make 1 thing, get asked to buy a quest, make 1 thing, get asked to buy a quest, make 1 thing, get asked to reload to get a bonus, make 1 thing, get asked to buy a quest, make 1 thing, get asked to rate 5 stars, make 1 thing, get asked to buy a quest. Letting me make 2 things without prompting me with something would make this game twice as fun. It's not particularly enjoyable to get interrupted EVERY time I make something. There are a few hundred things to make. Is it really necessary to interrupt that often?
I played one level and got irked at the "do MUST use your skillpoint now, or you will not be allowed to continue". I hoped it was just because it was the first level, but the second I enter the second level I get hit with: "You have unspent talent points!" I am irritated now, and the thought of this happening repeatedly throughout the game makes me hesitant about continuing. Let me choose when to spend my talent points. Don't interrupt what I am doing to force me into doing something I don't want to do yet. Seems like a fun enough game, but unnecessary compulsory things in games aggravates me.
@StromS1: I felt the same thing when I just started playing. Combos over 50 seemed beyond me, and I had no idea what gates even were, because I never reached one. Now I regularly get combos between 200 and 300 with the occasional 400+ combo, and smash 2-3 gates per run. This is only after a few days of playing. You learn the patterns after a while, and I just got the hard badge with a good margin, without using the score multiplier. :)
@FireNinja2013: This game has very little randomness. Which scrolls show up seems to be random, and which order the segments come in is random, but each segment is always the same. It's made to be played over and over a bajillion times. (I am not saying that is a good thing, even though I am having tons of fun.) You start to remember the different segments after a while, and after that it's all about how good you are at getting the ninja to do what you want. It's all about practice and memorization. ;)
TonyN66: Doing it in one sitting doesn't help. The game kicked me to the main menu for no reason, and removed roughly 15% of my research in the process. I didn't refresh the page, and didn't click to be taken to the main menu. It just happened when I was idling in the upgrades shop for a minute while deciding what I wanted to buy. 3 hours out the window just like that. I am not happy.
I have a quest that will cost me 82k wood and 82k metal to complete. As a reward I get 840 wood and 660 metal, and nothing else. Yes, excellent incentive to complete it.
I'd love to know what the appeal is when it comes to games like this. Where is the fun? I've tried some and they have fewer things happening than solitaire. At least in solitaire you don't have to wait 2 minutes to move a card. How good is a game when it urges me to go play another game in between moves? And is it too much to ask to get more than 3 minutes of play time before you have to wait again? At least at the start of the game. You know, when you're supposed to be sucking players in instead of sending them off to do something else?
Is there any way you can add how far you had gotten to the load screen? Just something like "you reached level 10, restart level 7". I reached level 10, then died, and didn't get the badge. As I had nothing to take a screenshot of to send a missing achievement report I now have to do it over again. Also, as others have said, it would be nice to be able to save without making your magic worse.
I'd just like to say one thing about the game: When you have an option to turn down/off the sound, for goodness sake let it include the cutscenes. I was listening to a debate while playing, and suddenly my eardrums got an unbelievable beating because I reached a cutscene that not only had sound, it had incredibly loud sound; conducted directly into my ears by headphones I put on to hear the debate better. I never knew my ear canals could throb...
On a game that records how many days you take it's a bit odd that taking your time and redoing several areas to get money and stock up will net you more points in total. I'm at the top of the high score list; for fiddling about, stocking up unneeded things, and generally wasting time killing bugs. Wouldn't it make more sense to get minus points for taking a long time? And how come when you've searched an area it gets run over with bugs, but at the end of the game they say you freed the city from the bugs? Judging by what happened when an area was searched you'd think the entire city would be overrun by the end of it... But anyways, it was a fun game, I thoroughly enjoyed doing everything on it. (And if anyone's interested, I killed Bugzilla with the Fireman and the Scientist. That drowsiness immunity made all the difference.)
I was in the mood for a mouse-only hack&slash tonight. I first played a bit on Eukarion Tales today, remembered I'd already done everything, and then went over to this one. I have to say I enjoyed Eukarion Tales more. The controls on this game were just too unresponsive at times (something like 4 clicks to get him to attack an enemy, 15 clicks to get him to open a chest, and about 27 failed attempts to pick up a potion), and the game in general was too slow to be much fun. I'd rather have less pretty graphics and quicker gameplay. Also, as far as I could see this is pretty much Eukarion Tales, with more spells and larger inventory squares. Not really a bad game, so I'm at a 3/5 at the moment, but it got just a little too boring a little too fast for me.
The person who writes all those torn notes must be a very picky writer. "...The greatest of all Mega-Crafts will be mine, there shall be no doubt..." "Wait, darn, that a in Craft looks like an o..." *tears paper and throws off ship* "The greatest of all Mega-Crafts..." "No, don't like that font." *tears note* I've found that note at least 17 times. I wonder how many more he's thrown out, and if he ever finished it.
I love games like this, where I can relax and just think my way to the end.
The 50X50 is really annoying me though. The scrolling is one thing, but what gets to me is that I can't read the numbers when they come across the line I'm working on. It gets frustrating to have to scroll back and forth all the time to see if it's 6 white or 8, or 1 for that matter. Some kind of background for the numbers to make them easier to read would be good. The tiny highlight around them isn't enough to make them readable when you've already plotted in something on the line. That said, I also don't really see the point in having a grid that's too large to see all of at the same time, even when zoomed out. I like seeing the picture I'm working on. 30X30 was big enough in my opinion, even though I like the challenge of a big grid. All in all I think it's a good and very enjoyable game. I like the inclusion of punishment and different colors. :)
Is it tragic that I am currently looking for something else to do WHILE playing this game, because the tedium is killing me? It's not just the wait for energy anymore, it's while I actually have energy to use too. Considering writing a Dream World diary. "Day 27: Clicked attack, waited, clicked explore, clicked attack again, waited... running low on water. Need to do food run soon."
Ohh okay. That's good feedback. I will consider this in the future.