Wow, that was awesome. Haven't had that hair on the back of your neck feeling for a long time. Creepy, fun, weird, and not too difficult. Just right. The puzzles make sense in their own odd way. No running to the beginning to click the new thing on all the other things. That would be kinda dull.
Opening Map...
Opening Map...
Opening Map...
Okay, these long waits to load the world map are getting REAL old. Especially since you often have to view the NPC base you're thinking of attacking to see if it's respawned yet. Why can't the status refresh on the map automatically?
This is my first click'n'wait game and I'm surprised how good it is. Designing a base is fun, and figuring out how to crack an enemy's base is even more so.
Is it just me, or is this game way too easy? I find concentrating on a few heroes and changing their elements before each battle has me killing everything easily with piles of unspent cash by the end. Still fun though...
Nice. Could use a better idea of how the combos worked; once I figured it out the game became much more interesting. Great music, but I fear I won't be able to get it out of my head for a few days...
Nice twist on an old classic. I thought the game would be impossible to continue very long after there were seven colours up, but the high score list shows I'm wrong.
Giving the exact number of points required for the optimal path makes the game too easy. Since there is only one set of squares that add up to the total with a fixed number of elements (the height plus the width -- total number of steps), the sizes of the steps you have to work with are a given. After I've figured that out in my head, the correct path just leaps out at me by looking at the board...